Stellaris
Stargate Contingency
Mostrando 21-30 de 125 aportaciones
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Actualización: 24 NOV 2024 a las 13:06
por Avatar

- fixed ancient council member Job from tradition

Actualización: 24 NOV 2024 a las 6:35
por Avatar

- wraith visual engine hotfix

Actualización: 24 NOV 2024 a las 4:57
por Avatar

- 3.14.* compatibility

Actualización: 9 JUL 2024 a las 9:06
por Seph

Actualización: 27 MAY 2024 a las 7:29
por Seph

-Enabled most sgu traits for machines for role playing reasons (except for asgard, vanir and wraith) The mod wont be balanced around this though and there might be bugs involved when playing a bio race as machines.

Actualización: 26 MAY 2024 a las 5:07
por Seph

-Fixed Vanir not being able to grow after taking their Ascension perk
-Turned limited exploration back on (vanilla value, should fix ai)

Actualización: 25 MAY 2024 a las 14:13
por Seph

-Deleted file that was causing crash when observing vanilla weapons firing (Avatar)

Actualización: 18 MAY 2024 a las 1:20
por Seph

-Added 25% to minimum habitability floor for Asuran and Repliactor (now a minimum of 75% on all planets)
-Fixed hive alloy drones not producing anything

Actualización: 14 MAY 2024 a las 1:45
por Seph

Updated mod to 3.12

Actualización: 14 FEB 2024 a las 10:22
por Seph

-Ascension tech now cost more Psi but give technology instantly (instead of tech option)
-Reduced Leviathan Psi cost in the Ascension menu (Drake 20k->15k Stellarite 15k->12,5k Baby Drake 2000->1500)
-Halved Sangraal activation cost 50k->25k (Still wont be used in most games i guess)

-Ancient drones are no longer restricted from being put on stations and orbital rings (was an oversight)
-Ancient now gain 10% extra pop assembly speed

-Ori councilor position "Orici" removed
-Ori ruler now gains council trait "Orici" upon game start
-In addition to previous bonuses from council position Orici trait also makes the leader Immortal and increases exp gain by 50%
-Ori ruler starts the game at lvl 3

-Replicator Block damage now properly scales with target hull size like other torpedoes
-Replicator Block shield and armor penetration reduced by 25% (they cannot be shot down like other torps so they should not completely bypass defenses too)
-Replicator Devourer has been adjusted to mirror Replicator Blocks
-Moved Replicator Devourer from T slot to XL slot and scaled it down accordingly (now they can be equipped on battleshipsm while other vessels can use Blocks in G slot)
-Added Replicator Disintegrator in the T slot to replace Devourer (the only long range weapon the Replicators have, mainly for their stations and other static defenses)
-Replicators can now devour any basic habitable planet or gaia within border, even colonized ones
-Replicators no longer destroy colony upon devouring a planet (it just turns into a tomb world)

-Tau'ri Odyssey toned down so its not completely broken

-Goa'uld shield dome now only requires Shields 2 instead of Shields 3

-Jaffa now start with 1 additional energy (they needed a buff and this is obviously it)

-Fixed Wraith prescripted empire ruler missing starting trait

-Added predifined Necron empire
-Limited Lichdom government to empires with Necron origin
-Reduced Lichdom government ruler bonus 5->3 (with councilor bonus ruler total is still 5)
-Lich king now adds 0.02 flat Dark Matter per level to scientist jobs
-Lich king now adds 0.3 flat energy upkeep per level to scientist jobs
-Lich jobs research 5->10 and energy upkeep 10->25
-Dark Consortium can no longer be selected by Necron/Void/Asgard/Vanir
-Dark Consortium now only provides 0.01 Dark Matter per level instead of 0.02
-Dark Consortium now increases researcher energy upkeep by 0.2 per level
-Removed leader bonuses from adopting Grim Harvest Traditions
-Adopting Grim Harvest Traditions now unlocks Tomb World Creation
-Finishing Grim Harvest Traditions now unlocks Necrotic Shroud planetary decision
-Grim Harvest 5 now gives a fix 1 Lich job to Necropolis buildings, instead of giving 1 per 50 pops
-Grim Harvest 5 now reduces researcher upkeep by 25% (disabled discovery tradition tree so it does not stack)
-Necrotic Shroud no longer adds 25% resource production
-Necrotic Shroud now gives 1 Lich job / 20 Pops and further reduces researcher upkeep by 25%
-Added Necrotic Shroud edict that opens a menu
-Added Secrets of the Shroud sub-menu for technologies that cost Dark Matter
-Added Death Shroud tech that unlocks for 250 Dark Matter
-Removed Summon Death Wyrm decision
-Added Necrotic Powers sub-menu
-Moved Summon Death Wyrm to Necrotic Powers sub-menu