Stellaris
Stargate Contingency
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Actualización: 23 AGO 2022 a las 1:24 p. m.

-Reworked main menu (Avatar)
-Hangar modules prerequisite changed to match carrier sections
-Changed tech_sgu_species_uses_sc_1 tech requirements (void seekers are locked out of SC instead of ori)
-SGU targeting computer now needs the vanilla aux fire control to be researched
-Pulled the economic plan Avatar made
-Fixed typo in nox system initializer
-Ecu districts now provide flat alloy / cg production with asgard automated industry
-Removed enlightened civic (vanilla does the same and is better)
-Fixed wraith kettle gaining full citizenship at game start (removed hive minded trait, added hive habitability to "prey" trait)
-Governments can now be reformed every 10 years (if you have enough unity to spend on it)

Actualización: 21 JUL 2022 a las 1:00 p. m.

-Void Elders and Void keepers no longer provide admin cap (obsolete after stellaris rework)
-Changed premade SG races to not contain human graphical culture (people without DLC should see them now)
-Updated gestalt civics to match vanilla changes
-Stargate expeditions can once again be toggled (removes both upkeep and effect)

Actualización: 2 JUL 2022 a las 12:28 p. m.

-Removed temple from Void seekers (no more CG upkeep priest)
-Removed politician jobs from capital buildings for void seekers
-Disabled some civics for void seekers that would provide CG consuming jobs
-Food buildings now give wraith hunter jobs instead of agri drones

Actualización: 1 JUL 2022 a las 12:22 p. m.

-Hive and Nexus districts remove 1 maintenance job each but add more amenities to balance it (this is to avoid having too many pops wasted on these jobs and further increasing the value of unique planets)
-Wraith Kettle humans now have the hive minded trait (they wont be purged on hive worlds)
-Housing tech lvl 2 no longer adds maintenance drones to hive or machine empires

Actualización: 27 JUN 2022 a las 3:16 p. m.

-Hotfix wraith queen weight

Actualización: 18 JUN 2022 a las 9:38 a. m.

-Asuran no longer gets empire sprawl penalty from "Ancient Knowledge" tech
-Asurans and Replicators start with a machine assembly plant on new colonies (mostly to make the ai stronger, but also helps humans due to saved resource costs)
-Machine empires will only suffer 25% increased spawl from colonies (needed after colony sprawl was increased from 10 to 25)
-Machine empires no longer get an extra pop on colonization (no free pops, if anything colony ships should cost 1 pop to make)
-Asurans and Replicators can no longer unlock the machine worlds ascension perk (they can create them using nanites after their unique tradition tree is finished)
-Replaced some entries that decreased district sprawl (probably missed a few but will get to them as districts add 0 sprawl by default)
-Added destroy triggers to most racial buildings (like tauri will no longer utilize goauld breeding pods.. LOL)
-Locked several racial weapons behind other weapons (to avoid XL and T weapons showing up too early in the game)
-Added the option to install ZPM on ion cannons
-Added the option to install ZPM on starbases (since starbases have a fix cost it will go into the building slot and cost 3 ZPMs)
-Fixed orbital rings not having the option to equip sgu reactors


-Fixed event ship design (Avatar)

Actualización: 5 JUN 2022 a las 7:14 a. m.

-Fixed branch office buildings showing up on the planetary building list
-Increased base sprawl cap to 150 from 100
-Decreased district spawl from 0.5 to 0
-Increased planet sprawl from 10 to 25
-Disabled all remaining vanilla PD unless "vanilla weapons trait" is selected

Actualización: 29 MAY 2022 a las 10:29 a. m.

-Updated to 3.4.4

-Void supercomputer tech no longer increases sprawl
-Removed upkeep increase from several techs that gave low (10% or less) production bonus

Actualización: 1 ABR 2022 a las 10:56 p. m.

-removed debuff to traveler unity income
-ecm edicts are now permanent
-removed "turn off ecm focus"
-removed "turn off science focus"
-goauld breeding facility is now destroyed if the owner is not goauld species
-removed empire sprawl penalty from ascension tech
-Ai will no longer pick "reenable vanilla weapons" trait
-Disabled nanite world decision on artificial worlds (should fix ringworld/habitat bugs)
-Fixed traits, now each trait is properly locked from modification and ascension cannot be picked from the list

Actualización: 1 MAR 2022 a las 12:13 p. m.

-fixed clone vats being destroyed on game start for the asgard