Garry's Mod
Longjump module (Black Mesa edition)
Mostrando 1-10 de 11 aportaciones
< 1  2 >
Actualización: 7 ENE 2021 a las 7:34 p. m.

* Fixed model not showing up and spewing errors in console
* Changed behavior to mimic how the module works in Black Mesa
- The "Long Jump" is now triggered through a "double jump" - jumping off the ground and then jumping mid-air
- The module now has charge, which recovers over time
- When the module's charge is exhausted, the player will emit a sound
- When the charge recovers enough for a jump, the player will emit another sound

Things to do once i revisit this addon again in another 7 years:
* Module charge HUD like in Black Mesa
* Make things like jump strength/cost/charge rate/etc. configurable through CVars

Happy 2021!

Actualización: 17 MAY 2014 a las 5:18 a. m.

*Removed some unnecessary code

Actualización: 20 ABR 2014 a las 4:28 a. m.

+Replaced the old boring HL1 textures with the BM:S ones (it's not perfect, but at least it follows basic rules of physics now)

Known bugs: The lighting is glitched. Sorry, but I can't fix that one. If you're good with that type of stuff, feel free to message me and I'll include you as a contributor.

Actualización: 16 ABR 2014 a las 12:56 a. m.

Broke my promise, sorry.

*Fixed the sound stuff this time around. Trust me. Or don't. Hell, I'm not a cop, I'm just a changelog entry.

Actualización: 16 ABR 2014 a las 12:40 a. m.

*Beautified the sound directories for server owners a bit. Last update for today, promise.

Actualización: 16 ABR 2014 a las 12:10 a. m.

*Fixed the sounds being sent to the wrong directory (hopefully)

Actualización: 15 ABR 2014 a las 11:46 p. m.

*Fixed crash on spawn

Actualización: 15 ABR 2014 a las 11:36 p. m.

+Made the server send the sound files to the client

Actualización: 3 ABR 2014 a las 9:39 p. m.

Fixed being broken due to the GMod update, added BM:S jump sounds by request

Actualización: 3 ABR 2014 a las 12:54 a. m.

The module is now removed on death.