Black Mesa
Improved Choreography
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Aggiornamento: 7 lug 2023, 14:17

-Added a unique animation for the OAR guard's scripted death

Aggiornamento: 30 giu 2023, 15:56

-Updated security guard attention idle

Aggiornamento: 3 apr 2023, 9:53

-Fixed missing sit_chair, sit_ground, and wave animations
-Included updated guard anims from BM:BS for real this time
-Re-implemented compatibility fix for Guard SMG Reload Fix

Aggiornamento: 30 mar 2023, 15:11

-Added Marine idle, movement, shotgun combat, grenade throw, jump, rappel, melee, and grenade launcher animations from Black Mesa: Blue Shift
-Reverted Marine on fire animations to default
-Fixed a few gestures which lacked posing of the ring and pinky fingers
-Updated guard combat animations to their Blue Shift equivalents
-Added some fixed animations generously provided by LIL-PIF
-Attempted to fix the WGH guard-zombie scene

Aggiornamento: 2 nov 2022, 18:40

-Added compatibility for another user's guard reload fix

Aggiornamento: 3 lug 2022, 20:54

-Added Combine-style footstep sounds for HECU soldiers
-Added new Commander grenade launcher animation
-Added new "on fire" and rappel animations for HECU soldiers
-Added new WGH vent zombie animation
-Added new animations for the guard in Power Up
-Added new pacing animation for Dr. Pugeschmidt

Aggiornamento: 15 mag 2022, 17:57

-Added new pistol aiming, firing, and reloading animations for security guards
-Added transitional animations for going from standing to shooting and shooting to standing

Aggiornamento: 5 mag 2022, 16:33

-Reworked zombie melee animations to be more like HL2, but with BM attack speed
-Remade the last Office Complex guard's "point gun, find ammo, stand up" animations to be a single sequence
-Added new unholster animation for guards

Aggiornamento: 2 mag 2022, 12:32

-Fixed bugged zombie attack animation

Aggiornamento: 26 apr 2022, 9:00

-Added more gestures to the soldier conversations in On A Rail and Apprehension
-Improved the animations for the Tram Guard and Elevator Scientist's deaths