Don't Starve

Don't Starve

Flaire The Spellblade
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Uppdatering: 6 feb, 2023 @ 16:49

Patch 1.11.1:
- Added missing quote for when all spells are unlocked to the Chinese translation. Note that this is a machine translation, so my apologies if it is inaccurate!

Uppdatering: 6 feb, 2023 @ 5:54

Patch 1.11.0:
- Flaire now announces when all additional spells have been learned.

    Additionally, Flaire will now receive some bonuses when all spells are unlocked;
  • The sanity drain induced by the Dark Sword is reduced by 75%.
  • The amount of weapon durability spent when casting a spell is reduced by 50%.

Also, I figured it's time I improved the patch naming- I'll add (1).X.1 for a bug fix/tweak, and (1).1.0 if a feature is added or changed from now on.

Uppdatering: 27 jan, 2023 @ 22:07

Patch 1.10.1:
- Fixed a crash introduced in the previous patch when trying to play as Flaire without SW or HAM installed.

Uppdatering: 15 nov, 2022 @ 18:25

Patch 1.10.0:
- Added feature from DST where eating foods with negative hunger values will reduce your current mana.
- Fixed an issue where, when playing on the Linux client for Don't Starve, the Familiar Sword Blueprint wasn't added to the prefab list, therefore spawning the player without it.

Uppdatering: 5 nov, 2022 @ 15:36

Patch 1.9.2:
- Fixed a bug where you would crash upon trying to use the spellcast hotkey in the main menu.

Uppdatering: 1 nov, 2022 @ 15:56

Patch 1.9.1:
- Fixed an issue with Gleam where, when active, it would block you from planting or placing structures.

Uppdatering: 30 okt, 2022 @ 19:46

Patch 1.9.0:
- Added a new configuration to the mod menu; spell-swap hotkeys!

  • This config is off by default.
  • Hotkey is based on Camera Rotate + a modifier key.
  • Available hotkeys are; CTRL + Camera Rotate, SHIFT + Camera Rotate, and ALT + Camera Rotate.
- Gleam no longer reduces weapon durability when turning off the spell.

Uppdatering: 29 okt, 2022 @ 18:21

Patch 1.8.1:
- Actually fixed the bug mentioned in the previous patch regarding attacking bees with Manaburst.
- Coincidentally also *actually* tracked down and fixed bug mentioned in patch 1.7.2 regarding Manaburst targeting inventory creatures as well! (Fsjdfahjf)
- Made certain component PostInits more compatible with other mods.

Uppdatering: 28 okt, 2022 @ 23:39

Patch 1.8.0:
- Added Guard on-hit FX from DST to singleplayer!

  • Unfortunately, though the absorption still applies properly, mobs protected with Guard do not display the special on-hit FX on them. This is due to the way I coded this mod back in the day (Terrible!)
- Fixed some issues tied to Guard/Remedy buff timers/display and respawning.
- Fixed an issue where, when attacking a pack of bees with Manaburst, the AoE targets would not be affected.

Uppdatering: 25 okt, 2022 @ 17:59

Patch 1.7.5:
- Fixed issue where, when playing with a controller and opening the inventory, the mana gauge would not display its current value.