Squad
Hawks Layer Pack [Vanilla] [231MB] [v10.0]
Wyświetlanie 41-50 z 173 pozycji
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Aktualizacja: 7 kwietnia 2023 o godz. 11:04

Rebalanced points on several layers
- Manic RAAS v1
- Harju RAAS v1
- Mutaha RAAS v1

Aktualizacja: 2 kwietnia 2023 o godz. 19:28

New Layers
HLP_Manicouagan_RAAS_v1 - HVRAAS with 4-9 points
7 faction variations

Changes
* Slightly adjust water depth on Kokan Flooded (RAAS and Invasion) so theres less "UNDERWATER" warnings when its not actually underwater
* Remove nothern insertion zone from caps on Yeho v1
* All layers that have GRAD must have at least 2

Aktualizacja: 22 marca 2023 o godz. 17:51

* another fix?

Aktualizacja: 22 marca 2023 o godz. 17:09

* Fixed Skorpo Invasion helipads
* Added new eastern resupply point on Skorpo Invasion for MIL

Aktualizacja: 19 marca 2023 o godz. 13:49

4.3 Update

* Updated Militia to new standards, minor vehicle setup changes
* Removed Manic-5 Layers, new Manicouagan layers will come at a later date
* Did a sweep of all layers to fix helipad references. 4.3 changed these, if any are missing please bring it up in Discord
* Adjusted 56v44 layers to 55v45
* General asset cleanup

Aktualizacja: 16 marca 2023 o godz. 17:56

4.3 Update

* Updated Militia to new standards, minor vehicle setup changes
* Removed Manic-5 Layers, new Manicouagan layers will come at a later date
* Adjusted 56v44 layers to 55v45

Aktualizacja: 20 lutego 2023 o godz. 16:10

* Fixed kokan flooded reference

Aktualizacja: 20 lutego 2023 o godz. 15:54

General Changes
* Removed Squad Plugin Framework support from all layers
* Optimized asset usage to reduce mod file size, some skyboxes have changed as a result
* Fixed display names on a few layers
* Slightly modified Yehorivka Sunset lighting (used on Invasion v1 and RAAS v4)
* Minor faction balance changes

New Layers
* HLP_Kohat_RAAS_v1_Flooded
* Same as v1, but with flooded fields. Same factions as non-flooded

* Added new Anvil variants to RAAS v1
AUS v RU => Combined Arms
CAF v INS => 44v56, Mechanized
USMC v PLA => Mechanized

* HLP_Yehorivka_RAAS_v3_US_RU => USA vs Russia, IFV Heavy

Layer Changes
HLP_Manic_RAAS_v1
* Added deep water above the dam
* Slight flag rebalancing

HLP_BlackCoast_RAAS_v2 and Night
* Slight flag rebalancing

HLP_Tallil_Outskirts_Skirmish_v1
* Removed

Fixes
* Fixed bad faction reference on HLP_GooseBay_RAAS_v3
* Fixed bad faction reference on HLP_Yehorivka_RAAS_v2 and HLP_Yehorivka_RAAS_v2_Night
* Fixed bad lighting reference on HLP_Kokan_RAAS_v1, it is now sunny midday
* Fixed bad lighting reference on HLP_Tallil_Outskirts_Conquest_v1, it is now stormy
* Fix flag map alignment on Tallil invasion Central Ali Air Base

Aktualizacja: 8 lutego 2023 o godz. 19:37

* Removed dev asset file that just inflates size

Aktualizacja: 8 lutego 2023 o godz. 19:36

Updated to Squad 4.2
* Updated Mod to version Squad Version 4.2
* Mod file size has increased a bit, there seems to be an issue with the 4.27 cooks that are inflating the size

Squad Plugin Framework Support
Squiders has developed a plugin framework that allows cross compatibility with mods with little work (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2923657563)
What this means is on select layers, I can "allow" plugins to run. For the time being, SPF has been added to all night layers. The way its set up, all "Plugins" you download and enable on
your server will be activated on these layers.
I recommend Flashlights and Nightvision plugins (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2924330335 and https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2923966298)
The nice thing about this, if the plugins or the SPF are not enabled on the server, it will affect nothing and HLP will work as normal.

General Changes
* Minor layer changes on layers that use LatticeGraph, primarily around Team 2's first point
* Added Squad_Plugin_Framework support to all _Night layers

Layer Changes
* Anvil looks normal now. Thanks OWI. "Fixed" the HLP layers to be up to date with other HLP standards
* Added more vehicle spawners to Chora PAAS v1
* Added motorcycle spawners to Fallujah RAAS v2 in Team2 Main
* Moved MBT spawner for Team 2 on Mutaha Invasion to reduce chance of overlap on assets
* All Conquest Layers have had their capture times adjusted down to 60s=>30s depending on capture advantage, and starting tickets to 500. Set first point to be pre-capped
* Fixed "forward" spawn on Yeho seed, and added more build and ammo
* Removed Yehorivka Seed v1. Many of the assets placed were no longer used in the game, so would cause the layer to massively inflate the mod size, so instead it was removed.