Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Anomia
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更新于:2021 年 5 月 17 日 下午 3:14

This is the 4th update whose patch notes involve fixing the timer on Twitch Plays
The custom times are now set in OnActivate. This should work 100% of the time. If this does not work, I will eat a whole napkin.

更新于:2021 年 5 月 13 日 上午 4:09

Numerous changes
- FINALLY fixed the TP time bug. I don't know why, but getting the twitchplayactive bool in start() just doesn't want to work.
- On top of that, increased the TP timer to 30 seconds.
- Removed a number of icons of deleted modules, and those soon to be deleted
- Made the color of the ring symbol more accurate to the source.

更新于:2021 年 5 月 5 日 下午 2:44

I swear all of the bugfixes with this module are changing singular lines of code.

- *Actually* set the TP time to the correct amount.

更新于:2021 年 4 月 26 日 下午 12:44

- Fixed bug where if the defuser attempted to press next while a fight was active and the module was on its last stage, the module would strike indefinitely.

更新于:2021 年 4 月 12 日 下午 1:09

- Cleaned up code slightly because damn .Select() is useful.
- Fixed timer on TP.
- Added Gamepad support.

更新于:2021 年 4 月 4 日 下午 7:44

I fixed a bug where the module would cause several thousands of strikes in a row by moving a single line of code like 2 picometers upward.
based

更新于:2021 年 4 月 1 日 下午 8:30

- Fixed NullReferenceException bug
- Fixed logging of module names and card categories.
- Improved TP help message.

更新于:2021 年 3 月 31 日 下午 1:22

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