Unturned
Mediterranean Island
Wyświetlanie 1-10 z 66 pozycji
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Aktualizacja: 6 lipca 2024 o godz. 4:03
twórca: D3

Version 3.3.2, mechanic loot now has spraypaints, barricades are now installed on the road north of the dead zone.

Aktualizacja: 5 listopada 2023 o godz. 1:04
twórca: D3

Version 3.3.1, ambient lighting has been updated, military and rebel loot spawn tables have been updated, the appearance of loot in the Alfa location has been slightly changed, the western bridge over the Ardalin Canal has been redesigned (now military zombies and loot appear there).

Aktualizacja: 1 listopada 2023 o godz. 1:11
twórca: D3

Updated icon on Steam

Aktualizacja: 1 listopada 2023 o godz. 0:52
twórca: D3

Version 3.3.0, updated chart map and gps map (the old names of locations are no longer visible on the map, but you can still teleport to them, they are marked in black), added new tips when loading the map, updated old ones and added new screenshots when loading the map, updated ambient lighting, added new rebel npcs and a couple of new quests, updated loot spawn tables, a helicopter no longer appears in the Alfa location, blue garbage bags have been added to some places, zombies and loot now appear in the dead zone next to the fallen plane.

Aktualizacja: 6 września 2022 o godz. 6:50

Version 3.2.3, updated surface textures, added a new hint when loading the map, added a new preview, updated map version.

Aktualizacja: 17 sierpnia 2022 o godz. 19:25

Version 3.2.2, Megeia was renamed to Megia, .png files of the unfinished map were added to the map folder.

Aktualizacja: 13 sierpnia 2022 o godz. 2:28

Version 3.2.1, map version information updated, chart improved.

Aktualizacja: 12 sierpnia 2022 o godz. 7:05

Version 3.2.0, the location of Orestes Winery and the area around it have been redone, new map screenshots have been added.

Aktualizacja: 9 czerwca 2022 o godz. 6:00

Version 3.1.4, fixed the names of some notes after renaming some locations.

Aktualizacja: 5 czerwca 2022 o godz. 21:24

Version 3.1.3, small changes in navigation meshes.