People Playground

People Playground

Powerful Personnel Mod
Showing 1-10 of 48 entries
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Update: Aug 28, 2022 @ 1:36pm

Made coroutines unable to be permanently terminated.

Update: Jul 14, 2022 @ 1:02am

very minor change to vehemens

Update: Jul 14, 2022 @ 12:46am

Minor change to Velox.

Update: Jul 14, 2022 @ 12:36am

Removed excess files, made entities less laggier alongside adding a delete button, tuned vehemens animations.

Update: Jun 28, 2022 @ 2:33am

Less lag from previous update.

Update: Jun 27, 2022 @ 1:05am

Made loops slower.

Update: Jun 22, 2022 @ 12:50am

Patched Coroutines.

Update: Jun 11, 2022 @ 12:44am

Partially fixed vehemens and returned a portion of his former range of motion as I am not entirely sure how to return him fully back to normal.

Update: Jun 9, 2022 @ 5:45pm

Fixed Calcitro and Velox after strength to mass ratio was implemented (which interfered with the entities already existing strength to mass variable) but yet to fix Vehemens

Update: Dec 13, 2021 @ 9:14pm

Patched update loops (not thread loops as adding one would create immense lag to the point of crashing the game in seconds despite it being thousands of times faster than an update or fixedupdate loop and to patch one a thread loop would most likely need to be used) and improved upon exsculpo and redshifting.