Rivals of Aether

Rivals of Aether

SAI - m
Se afișează 51-60 din 112 intrări
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Actualizare: 5 ian. 2022 @ 7:16

v0.63

Actualizare: 5 ian. 2022 @ 1:01

v0.62


yeahhh hHHH H bug fixing the new feature

Actualizare: 4 ian. 2022 @ 23:06

v0.61

Actualizare: 4 ian. 2022 @ 19:16

v0.60

Added an outro, thats all, both player can fast it forward by holding taunt.

Actualizare: 28 dec. 2021 @ 17:17

v0.59


~ Uspecial pratland increase base on how far (horizontally) you travel, start from 10 and increasing

- Fspec travel slower instead of instant

Actualizare: 28 dec. 2021 @ 17:17

v0.58

Actualizare: 13 dec. 2021 @ 9:30

v0.57

Actualizare: 13 dec. 2021 @ 9:20

v0.56

Update idle animation, have a rest anim which switch to randomly while standing

Normal trigger speed up yet again

- Trading hit wont trigger a full passive

Actualizare: 4 dec. 2021 @ 15:33

v0.55

Actualizare: 4 dec. 2021 @ 13:26

v0.54


Inner feedback:

"Damage thing (which I told you about), BUT damage in general for aerials is probably a little 2 high, after playing Jordans fox and other combo heavy characters M-sai does REALLY good damage for somebody who is already going to be combo'ing you to hell and back

Like for example Fox Nair is 6 (on early hit), 4 (on late hit), M-sai nair is always doing 7
or another example is that Fox dair AT MAX I can get it to do is 6% versus M-sai 9%

So I think all aerials could for sure use a slight damage reduction other than Upair (which even then you could probs lower from 10<9 but its not really that bad seeing as what upair is)

Other just general things
Fair: Frame Data (9>11)
Bair: Endlag (7>14)
Nair: Landing Lag (4>5), Endlag (8>9), The late hit should actaully have like a damage downside or combo downside (look at Fox nair)
Shine damage: (4>2)"