Garry's Mod

Garry's Mod

[VJ] Contagion SNPCs
Zobrazuje se 31–40 z 64 položek
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Aktualizace: 6. lis. 2021 v 21.21

  • Added option to disable corpse bleeding system
  • Minor changes

Aktualizace: 5. lis. 2021 v 20.13

  • Fixed mouth texture to Lawrence and Ryan

Aktualizace: 5. lis. 2021 v 5.32

  • Small tweaks
  • Made Ryan's vest have damage resistance to bullet damage
  • Fixed Riot and Carrier's leg HP

Aktualizace: 5. lis. 2021 v 0.26

  • Fixed eye VMTs to Lawrence, Ryan & Riot Soldier
  • SNPCs will now use a special animation by chance when alerted by an Advanced Strain SNPC
  • Minor changes in code

Aktualizace: 4. lis. 2021 v 21.22

  • Added Mike (Zombie)
  • Added Lawrence (Zombie)
  • Added Nicole (Zombie)
  • Added Ryan (Zombie)
  • Small tweak on when SNPCs do the melee attack miss code

Aktualizace: 17. zář. 2021 v 11.22

  • Updated SNPC sounds
  • Fixed SNPCs not using unable to reach animations
  • Fixed Officer zombies not dying instantly from headshots if option is enabled
  • Fixed Riot Brute Zombie not having correct HP when having Advanced Strain

Aktualizace: 17. zář. 2021 v 10.40

  • Added missing death animations to male zombies

Aktualizace: 17. zář. 2021 v 7.28

  • Added accurate HP to Fat zombies

Aktualizace: 17. zář. 2021 v 0.23

  • Fixed SNPCs not sprinting when on fire

Aktualizace: 16. zář. 2021 v 8.44

  • Added Riot Brute Zombie
  • Added Riot Soldier Zombie
  • Added new attack animation when SNPCs are standing
  • Added pose parameters for Advanced Strain SNPCs
  • Added new melee attack animations for Advanced Strain SNPCs
  • Added new alert animations
  • Added more model events to various activities
  • Added Blend ability for VJ Controller support
  • Added high damage resistance to Carrier
  • Riot helmets can now be destroyed on zombies
  • Updated Carrier's HP to be in-game accurate
  • Updated Officer Zombie (riot helmet)'s HP to be in-game accurate
  • Updated/cleaned up SNPCs' code
  • Updated melee attack code
  • Updated VJ Controller support code
  • Updated crouching code
  • Updated flinching & stumbling code
  • Updated death animation code
  • Updated spawnicons for some SNPCs
  • Updated armored zombies' code via damage resistance etc
  • Updated Riot Zombie model to have flesh surface on head & proper hitgroups on armored areas
  • SNPCs no longer play death animations during various activites Ex: Stumbling etc
  • SNPCs no longer flinch during the stumble animation
  • Updated zombie sounds code
  • Fixed sound pitches for female zombies
  • Tons of animation updates & fixes
  • Removed useless code
  • Other misc changes & tweaks