Garry's Mod

Garry's Mod

Advanced Particle Controller
正在显示第 11 - 13 项,共 13 项条目
< 1  >
更新于:2015 年 4 月 14 日 上午 11:40

  • Colorable particle effects are now usable, listed with a rainbow-colored icon in the particle browser. All controlpoints other than 0 (and 1 if it's a beam) are set to the selected color value.

  • New particle browser interface! It uses trees and has automatically opening and closing tabs for util.effect and color options.
  • Added favorites! Any effect in the particle browser can be right-clicked and saved to a Favorites list so you can find it again easily, even after quitting and re-opening Garry's Mod.

  • You can now cycle through a model's attachment points by using the scroll wheel

  • Updated Tracer tool
    • Also added the updated browser, favorites, and other new features to the tracer tool - the tracer browser uses its own separate favorites list
    • Made tracer lists a lot more inclusive - they now include pretty much every usable effect that won't lag the game to death or leave permanent stuff behind
    • Added Impact Effects - you can now set an additional effect to play wherever the tracer hits
    • Added a slider that sets the lifetime of created tracer and impact effects
    • Made tracer effects 100% clientside - they now work correctly when bone merged, and no longer cause any unnecessary networking or other serverside stress
    • Tracer effects can now be attached to the model origin instead of an attachment - there wasn't any good reason why they couldn't be before
    • Made tracer spread more consistent

  • Added Projectile tool
    • Makes an object launch projectile props that have one effect attached to them, and another effect that plays when they expire, either on impact or on a timer
    • Obvious uses are for projectiles like rockets or grenades, but pretty much anything involving a model and/or effect being launched in some direction is doable
    • More settings than you'll know what to do with - projectile model, spread, velocity, gravity, angle, spin, lifetime, and more!

  • New particle list format
    • Lists now specify which effects are beams, which effects are colorable, etc., and the tool automatically enables those features when those effects are chosen
    • Other addons can now add their own particle lists by placing them in the lua/particlelists/addons folder

  • Added preset menus, with some example presets already included for tracers and projectiles

  • Added an option to make props spawned with right click invisible

  • Renamed and repackaged some effects that were unusable since they were overwritten by other effects with the same name
    • Counter-Strike achievement effects (now in achievement_cstrike.pcf)
    • Portal fire effects (now in fire_01_portal.pcf)
    • TF2 blood effects (now in blood_impact_tf2.pcf)
    • HL2 Episode 2 explosion effects, smoke_blackbillow effect (now in explosion_ep2.pcf)
  • These effects still require their game to be owned and mounted to load, and are still listed in their game's category.

  • Added some convars that server owners can use to disable certain features (you'll also find these near the admin settings in the spawn menu)
    • parctrl_enablefx_normal/tracer/proj - enables or disables specific types of effects; if disabled, new effects won't spawn and existing ones won't play until re-enabled
    • parctrl_enablefeature_serversideprojs - enables or disables serverside projectiles (disabled by default in multiplayer because of their high server load); if disabled, projectiles will always be clientside regardless of tool setting


  • Fixed some beam effects not working because they used controlpoints 1 and 2 instead of 0 and 1
  • Model-covering effects can now be applied to an attachment point instead of the whole model (not selecting an attachment will keep it applied to the whole model like before)

  • The model origin is now shown along with the attachments when looking at a model
  • All tools now use the same cvar for the selected attachment - if you switch from one tool to another you'll have the same attachment selected
  • Fixed a significant FPS drop when looking at models with a lot of attachments

  • Made the tools look nicer by adding in ControlHelps, TOOL.Information, and detailed descriptions
  • Renamed "Engine/Lua Effects" category to "Scripted Effects"

  • Fixed an error when trying to remove a particle from a prop_effect in multiplayer

  • Updated TF2 particle lists
  • Added some missing source engine/gmod scripted effects

更新于:2014 年 6 月 21 日 下午 3:45

  • Updated the TF2 particle list for the Love and War Update

更新于:2014 年 3 月 27 日 上午 10:48

  • Uploaded to the Steam Workshop