Garry's Mod
Advanced Particle Controller
Se afișează 1-10 din 13 intrări
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Actualizare: 13 nov. @ 13:03

  • Fixed particles not spawning and creating errors after the last gmod update
    • Use CreateParticleSystem instead of ent.CreateParticleEffect to avoid regressions(?) from latest gmod update
  • Particle systems and projectiles are now cleaned up immediately when their controller is deleted (fixes fx with particles that never expire, like wrangler beams, from getting stuck in the world forever)

Actualizare: 20 oct. 2017 @ 23:33

  • Temporarily removed weapon_unusual_isotope.pcf from TF2 particle list due to crash caused by the new update

Actualizare: 31 oct. 2016 @ 15:56

  • Updated TF2 particle lists (last update was before the Tough Break update)
    • drg_engineer.pcf (fixed a typo: pomson_projectile_crit_bits was crit_hits)
    • explosion.pcf (added jumper explosions (smoke only))
    • NEW: halloween2016_unusuals.pcf
    • level_fx.pcf (added pillar of light effects for mannpower imbalance powerup)
    • medicgun_attrib.pcf (added drain effect for dropped mediguns)
    • medicgun_beam.pcf (no obvious changes)
    • NEW: passtime_beam.pcf (ugly green and purple beam used for ball carrier speed buff)
    • NEW: passtime_tv_projection.pcf (effects used for merasmus' tv achievement)
    • NEW: rankup.pcf (casual/competitive medal effects)
    • rockettrail.pcf (added rocket jumper trail (smoke only))
    • taunt_fx.pcf (added halloween 2016 taunt effects)
    • vgui_menu_particles.pcf (added casual/competitive door effects)
    • weapon_unusual_cool.pcf (added grenade launcher, knife and wrench effects, commented out broken _unusual_parent_X effects)
    • weapon_unusual_hot.pcf (^)
    • weapon_unusual_isotope.pcf (^)

  • Added .pcf files from new TF2 maps that had them packed inside the map files instead of in the game files
    • pl_snowycoast
      • pl_snowycoast_fx.pcf (effects for the alien props on the map, laser copied from alien_aly_fx.pcf, ship destruction, snow effects)
    • pd_pit_of_death_event
      • pd_pit_of_death_fx.pcf (effects for soul pickups, portal, finale)

  • Fixed a super niche multiplayer-only bug where attaching a projectile effect to an entity with a BuildBonePositions callback (i.e. a resized ragdoll) would cause its movements to jitter if the projectile model had any attachment points (like any of the default rocket models)

Actualizare: 18 nov. 2015 @ 8:42

  • Updated TF2 particle list (last update was before the Invasion or Halloween updates)
    • halloween.pcf (added soul effect and a missing doomsday_event effect)
    • NEW: halloween2015_unusuals.pcf
    • NEW: invasion_ray_gun_fx.pcf
    • NEW: invasion_unusuals.pcf
    • item_fx.pcf (added alternate horsemann "it" effect, added soul effects, got rid of a removed jarate effect)
    • level_fx.pcf (added lava effects for new mannpower map)
    • nemesis.pcf (effect positions were tweaked)
    • NEW: passtime.pcf (only effect is a blast of air used for the jump pads)
    • powerups.pcf (mannpower; updated all effects, added new powerups)
    • NEW: vgui_menu_particles.pcf (item tradeup effects)

  • Added .pcf files from new TF2 maps that had them packed inside the map files instead of in the game files
    • cp_snowplow
      • eotl_lights.pcf (just copies of cart/minisentry lights for some reason - left this one out)
      • laser_effects.pcf (effects for laser trap at the final point)
      • smoke_blackbillow_eotl.pcf (skybox smoke effects)
      • snowplow_snow.pcf (weather effects)
      • snowplow_sparks.pcf (train sparks)
      • snowplow_train_explosions.pcf
    • koth_suijin
      • env_sakura01.pcf
    • arena_byre
      • byreboom.pcf (byre mothership destruction effects)
    • pd_watergate
      • alien_aly_fx.pcf (assorted laser beams)
      • alien_egan_fx.pcf (ufo beam and some skybox effects)
      • alien_fxxl.pcf (big mothership effects)
      • alien2_fx.pcf (effects for various alien props)
      • invasion_2fort_fx.pcf (same as the one from 2fort only some effects are missing - left this one out)
      • pd_icons.pcf (misc pd effects + tons of unused beer counter effects that valve replaced with a hud element instead)
      • playerdestruction.pcf (more unused pd effects)
    • ctf_2fort_invasion
      • invasion_2fort_fx.pcf (effects for all the various new props on the map)
    • koth_probed
      • alien_crash_fx2.pcf (ufo explosions)
      • koth_probed_fx.pcf (small mothership effects, alternate ufo beam, bigger laser beams, alien teleport effects, lots of copies from alien2_fx)

Actualizare: 24 iul. 2015 @ 8:58

  • Fixed particle lists not reading correctly on Mac systems

Actualizare: 22 iul. 2015 @ 10:11

  • Updated TF2 particle list for the Gun Mettle update (some unusual weapon effects don't work properly (i.e. hot on flamethrower) and potentially involve like six different control points, and energy orb doesn't work at all - I might have to make a separate addon for these)
  • Added debug command particlereadtest_client that runs through all the steps of reading a particle list and dumps the results in the console. If you're having issues where the particle lists aren't working, then run this command in the console and paste everything it gives you in the comments.

Actualizare: 19 apr. 2015 @ 8:34

  • Removed non-functional convar system

Actualizare: 15 apr. 2015 @ 13:54

  • Possibly fixed an issue with convar creation

Actualizare: 15 apr. 2015 @ 12:15

  • Fixed an error that could occur if a tracer effect was outside your visleaf

Actualizare: 15 apr. 2015 @ 11:40

  • Added convar parctrl_debug - prints basic debug information in the console about what particle controller functions are running