Stellaris
Wiirlak Additional Civics & Origins [4.2]
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Обновление: 23 май 2023 в 2:31

3.8.2 Update
Balance :
- The Spymaster AP has now also +2 Cloaking Strength.
- The Overlord Origin can be taken by authoritarians, not pacifists.
- The Genetic Selection Origin doesn't complete the Gene-Modding tech anymore, but grant the research option at 10%.
- The Ghost in the Machine AP from +1 traits points to +2; and +10% Robots Production to +20%.


3.8 :
- A council role for EVERY civics; no I won't give the details, too much work, you can see them on the civics' tooltips.
-- Gestalt civics also have council positions, just in case you use a mod that let you do that - if you found one, please tell me.
--- There's an option for it, but doesn't seem to be applied by the game .. stupid game :(

- Every Leader Level bonus (or malus) is changed to Exp Gain (25% per +1 Level), if it didn't already has such a bonus, else it's Upkeep reduction or +1 Starting Skill.
- The Graveyard Origin doesn't grant traits to the scientist anymore, but higher exp.
- The Immortal Origin has its ruler starting with an advanced trait and the council subclass (that also grant +1 trait since when he's suppose to choose the subclass he already has one); still immortal.


Fix :
- Reduce errors logs.
- Fixes errors caused by the 3.8 update.

Обновление: 26 апр. 2023 в 7:51

Balance :
- Added to the Prestigious Trophies AP : +10% Minor Artifacts Production
- Added to the Esteemed Trophies AP : -10% Minor Artifacts Cost
- Added to the Artifacts Restoration : -20% Minor Artifacts Cost & +10% Archaeotech Weapons Damage


Fix :
- Missing icon for the Final Frontiere AP - It uses the Hyper Relays Network AP icon, which has now a new one.
- The Rivalry AP cannot be taken by homicidal anymore.

Обновление: 22 апр. 2023 в 13:24

New :
Empire Specialization - Onto the Path :
This is a representation of how your empire is advancing naturally towards something. Can be turn OFF in the options.

    Ghost in the Machine :
  • Requirements : Droids Tech; NOT Machine Empire
  • For each techs, you have a 20% chance to start the event chain - it won't start, nor continue, if the Machine Uprising is on-going, or you turn into a Machine Empire
  • Techs and ethics will accelerate the process
  • Events will show progressively the "Ghosts" appearing; flavor, no consequences
  • Techs may be gained, but secretly - pushing you further into the event chain
  • The conclusion is based of the treatment of the robots; this will stop the original Machine Uprising event chain (if you have the DLC)


Empire Specialization - Ascension Perks :
    Final Frontiere :
  • -10% Starbase Influence Cost & Distance Cost
  • +5% Anomaly Chance
  • +20% Survey & Anomaly Speed

    Ghost in the Machine :
  • Requirements : Completed the Ghost of the Machine event chain
  • +1 Robot Trait Point & Pick
  • +10% Robot Jobs Production
  • -15% Robot Amenities Usage
  • +15% Computing Research Speed


Balance :
- The Ancient Shipyard Optimization tech, from the Into the Void AP, now only grant shipyard capacity for shipyards.
-- If you hads the tech before this update, use the console command : event wiirlak_ac.53810
- All of my rare techs have now the weight bonus added from the Research Cooperative Federation Type.


Fix :
- The Ancient Shipyard Optimization tech, from the Into the Void AP, was able to be draw - instead of selection one of the event option.
- The titan from the Titanic Ship Civic wasn't mergeable with other ships.

Обновление: 31 март 2023 в 5:11

New :
Empire Specialization - Ascension Perks :
    Nemesis :
  • Requirements : >=1 Rival Equivalent Relative Power or higher
  • Select one country to be your Nemesis - Both countries, until one dies : -20% Influence & Unity
  • Survivor : +1000 Influence, 18 months of Unity & reverse the modifier
  • +15% Damage against rivals
  • +25% Hostile Claim Cost

    Parabellum :
  • Requirements : Not at war; >=50% Naval Cap used
  • +10% Naval Cap, Alloys Production & Influence Power Projection
  • +25% Pacifist Attraction


Compatibility :
- The Council Elder AP has its icon updated; the old icon is now used for the new Nemesis AP.


Balance :
- The Fall of Everything AP :
-- Shouldn't be taken by AI before the year 2230.
-- Leased fleets are lost.
-- Your subjects will follow you into war.
-- You're now the attacker, not defender in the war.


Fix :
- The Vigilante Role couldn't reroll the options when over 10; and the name weren't showing properly.
- The Pact of Unity AP variables weren't properly working.
- Redo a lot of AI weight and script_values that used triggers, don't know if the errors were real of false positive, but better safe than sorry.

Обновление: 19 март 2023 в 8:57

Compatibility :
- Empire Specialization - Technological : archaeostudies option added.


Balance :
- The Ship Builders Civic now grant the Devolving Beam when you unlock the Colossus Weapons (3.7); doesn't grant Menace anymore.
- The One Unit AP will be consider as the One Vision AP for the Empire Specialization - Ascensions Specialization.


Fix :
- Multiples localisation modifiers for the Empire Specialization - Technological were incorrect, they weren't showing their sub-category.
- The diverses Exploration Civics will now be auto-swapped when doing the Empire Specialization - Ascension Path (3.7).

Обновление: 14 март 2023 в 14:52

New :
Update 3.7.2 "Canis Minor" :

Empire Specialization - Ascension Perks :
    Rivalry :
  • Requirements : Someone is rivaling you
  • +10% Damage against Rival
  • +1 Rival Max
  • +1 Encryption, Cloaking Detection Strength & Sensor Range
  • +5% Jobs Production per country rivaling you

    Pact of Unity :
  • Requirements : Has >=3 pacts; NOT xenophobe
  • +10 Unity, +1% Diplo Weight & -3% Diplo Upkeep per Pact
  • +5 Diplo Acceptance & -15% Diplo Upkeep

    Blitzkrieg Doctrine :
  • Requirements : >=300 Fleet Cap; NOT Durasteel Curtain AP; Galactic Force Projection AP
  • +120 & +25% Naval Cap
  • +100 Fleet Cap; +30% Ship Speed
  • -20 Starbase & Defense Platform Cap


QOL :
Into the Void AP :
- Doesn't requires Utopia anymore, you will have the Habitats only if you have the DLC through.
- Requires the Wormhole Stabilization tech if you don't have the Jump Drive tech; Spawn a wormhole pair if you don't have jump drives to join the system.
- Set the name of the systems in the AP tooltip, both the origin and new system.
- AI is less likely to taken the AP, but it can and will do the anomaly / event; it's not guarantee which option it will take.

- The Sanctuaries AP now don't requires the Pre-sapient Policy if you haven't encounter any.


Compatibility :
- The trigger is_ringworld is now in use, to be more compatible with modded ringworlds.


Balance :
- The Slingshot has been completed fusionned into the Space Age Origin; also the maluses start at -80% instead of -99%.
- The Ascensions Specialization categories are now ONLY for the vanilla AP - including the new Archaeo-Engineers AP (3.7).
- The Sanctuaries AP : Native interference is Subtle / Not Allowed; when updated every 10 years, it will force back Subtle if it was changed in any way (3.7).
- The Warden AP grant +33% Speed, +2 Skill & -2 Difficulty to the Enlightenment Operation; won't work for the diplomatic way (3.7).


Fix :
- Missing Into the Void AP icon.
- The Global Conglomerate AP had it's unlocking conditions broken.

Обновление: 10 март 2023 в 7:27

New :
Empire Specialization - Ascension Perks :
    Through the Looking Glass :
  • Requirements : NOT Reality Cracks AP; Shroud Breached OR Become the Crisis AP, level 5
  • If Crisis : +10% Damage against Default Empires & Megastructure Build Speed
  • Else : +10% Damage against Crisis Player & -25% Shroud Cooldown
  • Psionic Pops : +25% Psionics Production
  • Else : +15% Jobs Production
  • +100% Psionics Research Speed

    Reality Cracks :
  • Requirements : NOT Through the Looking Glass / Become the Crisis AP; a working Aetherophasic Engine exist
  • +1% Unity * number of allies in the Crisis war
  • +25% Ship Build Speed & -10% Cost
  • +5 Stability (-3 for each allies destroyed; can go negative; don't need the AP to suffer the malus)
  • When the crisis is killed : 50k Unity; Previous malus is remove

    Into the Void :
  • Requirements : Own a rim system of the Galaxy; once per galaxy
  • +10% Ship Speed, Catapult & Jumpdrive Range
  • Spawn a system with 2 size 10 habitats, inhabited by primitives
  • Federation DLC : A Juggernaut can be salvaged with +25% Weapon Range (yes, you can use this to go over the cap)
  • OR Resources - OR Sciences and a unique tech : +2 Shipyard Cap; +30% Build Speed; -10% Cost


Balance :
- The Spire of Enlightenment AP now requires 5 AP, instead of 3, and the Ascension Theory technology.


Fix :
- Hive can again go to the end of the Psi Hive Path from the Empire Specialization - Ascensions Paths.

Обновление: 7 март 2023 в 8:12

New :
Empire Specialization - Ascension Perks :
    Council Elder :
  • Requirements : Custodian, Council Member Permanent or was elected twice; NOT Imperial Authority AP
  • +1 Encryption
  • +2 Envoys
  • +20% Galactic Reforms Vote Strength
  • +20 Edict, +1% Unity from Jobs & Diplo Weight per Galactic Member

    Imperial Authority :
  • Requirements : Galactic Emperor; NOT Council Elder AP
  • +2 Codebreaking & Encryption
  • +2 Starbases Cap & Envoys
  • +20% Influence
  • +30 Edict, +3% Jobs Production & Diplo Weight per Galactic Member

    Alliance Director :
  • Requirements : Federation Leader; only 1 per Federation
  • Only when Leader : +50 Edict, +10 Stability
  • +1 Envoys, +15% Diplo Weight, +15% Federation Naval Contribution
  • For the Federation : +25% Cohesion per Envoys, +2 Monthly Cohesion

    Gestalt Synchronisation :
  • Requirements : Gestalt
  • -10% Amenities Usage & Pops Upkeep
  • +2 Housing & +1 District (non-artificial planet)
  • +1 Unity per Admninistrator


QOL :
- Colossal Warfare / Artificial Gravity / Federation Focus and more tooltips have been rewriten to show icons; modifiers; or others useful informations if possible.
- The Artifacts Restoration Edict is now an Artifact Action.


Balance :
- AI won't spam as much the Wormhole Generator.
- The AP Planetary Infrastructures has received +20% Building Build Speed.
- The Empire Founder AP grant the unity when a new subject joins.


Fix :
- The Mega-Engineering Perfection Special Project didn't add to the counter, and so it was never completed.
- Moon Assembly doesn't work for Habitats anymore.
- Emergency Ships was possible to be build on a normal shipyard.
- Multiples log errors have been cleared.
- Added a few required DLC for some of the latest AP.

Обновление: 1 март 2023 в 10:33

Balance :
- The Fall of Everything can't be taken by a subject.

Обновление: 1 март 2023 в 8:55

New :
Empire Specialization - Ascension Perks :
    Sands of Time :
  • Requirements : >=3 AP; Techs : Dark Matter Drawing & Shield Hardening
  • +15% Research Speed; +10% Unity & 20 Leader Age
  • Titans & Juggernaut Aura : Chrono Field
    - Enemies fleets : +100% Emergency FTL Jump Cooldown; -10% Fire Rate; -15% Ship Speed
    - Allied fleets : -33% Emergency FTL Jump Cooldown; +10% Fire Rate; +15% Ship Speed


Fix :
- Missing Categories from the latest AP.