Avorion
Long Live The Empress!
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Aggiornamento: 28 ago 2022, 15:00

v1.9.0 - More bugfixes

  • Updates one last sectorgenerator instance.

Aggiornamento: 28 ago 2022, 14:57

v1.8.0 - Bugfixes

  • Updates the SectorGenerator includes statement in other missions.
  • This should hopefully eliminate the null values caused when a sector is built.
  • Fixes a bug where extra reinforcements were not given in mission 2.

Aggiornamento: 22 ago 2022, 18:37

1.7.6 - Bugfix Update

  • Updates the SectorGenerator includes statement in Story Mission 1.

Aggiornamento: 17 ago 2022, 7:49

v1.7.5 - Bugfix & Optimization update

  • Version 1.7.12 of ESCC is now required. That means that this mod defacto requires version 2.2 of Avorion.
  • Updates how entities are deleted in Story Missions 1, 2, 3, 4, and 5.
  • Updates how entities are deleted in Side Missions 1, 2, 4, and 5.
  • Fixes an issue with the first mission that would cause the sector to not spawn.

Aggiornamento: 4 mar 2022, 8:25

v1.7.4 - Minor update

  • Fixes a console error caused by a missing includes.

Aggiornamento: 23 feb 2022, 9:15

v1.7.3 - Bugfix / minor update

  • Increases the amount of space between wave ships in side mission 1, 6 and story mission 1
  • Fixes an error in llteutil.lua

Aggiornamento: 22 feb 2022, 14:56

v1.7.2 - Stability update

  • Removes dependency on ESCC debug logging.
  • Gets rid of a large number of includes statements.
  • Increases the distance between ships that spawn in story mission 1.
  • Increases the distance between ships that spawn in side mission 1.
  • Increases the distance between ships that spawn in side mission 6.

Aggiornamento: 30 gen 2022, 9:38

v1.7.1 - Balance Update

  • Doubles the reward for side missions 1, 2, 3, 4, and 5 if they are done in the core.

Aggiornamento: 7 set 2021, 8:39

v1.7 - Compatibility & Mission Balance Update

  • Doubled the base reward for all side missions.
  • The first side mission (Ambush Pirate Raiders) now does not get an extra wave at danger level 6. (Only at level 10)
  • The following changes have been made to story mission 2:
    • Increased the amount of extra reinforcements gained by The Cavaliers when destroying stations.
    • Decreased initial numbers of pirates spawned, and the pirates that do spawn are now less dangerous, on average.
    • Increased the amount of time between pirate waves.
    • Decreased the number of ships that spawn in pirate waves.
    • Increased the HP & that Cavaliers ships will start to evacuate at.
    • Decreasted the extra HP percentage that Cavaliers ships will start to evacuate at after asking Adriana for extra help (It is still the same overall due to the base increase)
    • Cavaliers ships now spawn with a HP and Damage multiplier.
    • This damage multiplier is increased when asking Adriana for extra help.
    • The pirate ship spawns now increase in strength every 3 1/2 minutes instead of every 3 minutes.
  • Fixed a problem with story mission 5 where the special boss spawn referenced a now-deleted script.
  • Updated the compatible version of Avorion

Aggiornamento: 7 set 2021, 8:39

v1.6 - Ignore this.

  • Forgot to update mod version.
  • Actual changes to mod will be listed in next set of notes.