Stellaris
Strategic Resource Upgrades [3.0 - Deprecated]
9개 중 1~9개 표시 중
업데이트: 2021년 4월 15일 오후 8시 56분

- Updated to support version 3.0.1.

업데이트: 2021년 4월 2일 오전 4시 46분

- Reverted previous changes because it doesn't work. If anyone knows why the overwriting just the base resource collection buildings would cause them to not show up in the planet build list (but still be loaded properly, since loading a save where they've already been built shows them, they just can't be demolished and rebuilt because the building won't show up in the list), please let me know.
- Modified the base building tech to have a tier 1 indicator on it.

업데이트: 2021년 4월 2일 오전 3시 22분

- No longer replaces the 10_deposit_buildings.txt file so the mod should only replace the base resource buildings. This means that if another mod modifies that file, that mod will still cause this mod to break. However, if this mod loads after that mod, it will continue to work while disabling the other mod's changes (only changes to the base resource buildings that this mod modifies).

업데이트: 2021년 3월 21일 오후 11시 21분

- Removed GIT repo from workshop download.

업데이트: 2021년 3월 14일 오후 11시 52분

- Psionic buildings now produce 8 unity as well (1 zro is expensive so it needs to be more valuable).

업데이트: 2021년 3월 12일 오후 9시 01분

- Fixed a mistake where betharian power plants and alien zoo's were accidentally removed.

업데이트: 2021년 3월 12일 오후 8시 50분

- Fixed tradition technologies so that they will only show up when you have the tradition.
- Fixed technologies referencing the tradition tree rather than the adopt tradition.

업데이트: 2021년 3월 12일 오후 8시 02분

- Reworked technology weighting to make techs far more likely to show up.
- Changed psionic buildings to require slightly more energy upkeep.

업데이트: 2021년 3월 10일 오후 10시 55분