Garry's Mod
BMS Weapons
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Actualización: 15 ABR 2015 a las 4:50 a. m.

FIXED:
- Weaponholdtypes bugging in multiplayer


Ps: new weapons soon

Actualización: 19 MAR 2015 a las 6:52 a. m.

FIXED:
- muzzle flash being offset
- that anoying gdcw cinematic boom explosion error when you shot a rocket on a strangly formed surface
- other minor things

Actualización: 19 MAR 2015 a las 5:15 a. m.

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Actualización: 4 OCT 2014 a las 1:11 p. m.

FIXED:
- rpg rocket sound not stopping
- ( Base info ) removed the Muzzle Flash of Silenced Weapons
- Rewrote the Grenade Launcher code, its much more efficient and works more realistic
- Rewrote the Shotgun Reload Fix, it now works with all clip amounts and is a lot more efficient

ADDED:
- grenade sounds for mp5
- workaround that prevents getting extra ammo when picking up dropped weapons :)
- a console command that determines the amount of ammo clips a player spawns with. ( M9K-ZAmountOfXtraClips "number")

Actualización: 9 MAY 2014 a las 8:43 a. m.

- Base update ( fixed small bugs + added more bug prevention )
- removed the tau wip version, it will be readded when done

Actualización: 27 ABR 2014 a las 8:16 a. m.

Update of the M9K-Z base

- fixed the drawmodel error

Actualización: 9 ABR 2014 a las 3:30 p. m.

Upcoming Update
fixed
* the spas being able to shoot while pumping

added
* magdrop for the base (look in description for variables)
* magdrop for the mp5 and glock

Actualización: 6 ABR 2014 a las 3:18 p. m.

Changed to the M9k-Z base, created by me.

everything needed to know is in the description

Actualización: 30 MAR 2014 a las 7:41 a. m.

fixed
* shotgun reload sound

added
* the satchel charge will now have a 1 sec delay and play 1 random sound out of 3 when thrown
* the crowbar will now play 1 random sound out of 3 if hit and 1 out of 2 when miss

adjusted
* the spread of some guns

Actualización: 23 MAR 2014 a las 2:45 p. m.

ADDED:
+ Satchel Charge weapon

FIxed:
+ grenade worldmodel
+ mp5 + glock firerate
+ lowered shotgun bullet amount
+ other minor fixes