Total War: WARHAMMER II

Total War: WARHAMMER II

SFO additional units Updated 2021
Mostrando 1-10 de 43 aportaciones
< 1  2  3  4  5 >
Actualización: 25 FEB 2022 a las 9:17

Actualización: 18 FEB 2022 a las 9:05

Actualización: 25 ENE 2022 a las 11:01

Actualización: 24 ENE 2022 a las 13:20

Actualización: 21 DIC 2021 a las 11:49

Vile arrow ungor fix

Actualización: 8 DIC 2021 a las 9:18

- Grave Guard with Scythes now have the same health and speed as normal grave guard
- They also now deal more damage but have a slower attack and expert charge defence was changed to charge defence vs large, as well as MD being reduced.
- Also they now finally have glowing eyes!
- New unit cards for Drakenhof Templars, Mortal Guard, Lords of the Maelstrom and Bloodhoofs. All credit for those goes to The_Inquisitor who very kindly offered to make some for me.
- Large nerfs to the Lords of Oblivion, Dragon Lords of Caledor and Lords of the Maelstrom
- This includes health and damage nerfs, as well as reductions in MA and MD. The breath abilities were changed to only deal about 50% of the original damage and aoe was reduced and can only be used twice. You still have three entities doing the breath attack so it equates to 150% damage.
- Some other stuff I forgot
- bug fixes

Actualización: 27 NOV 2021 a las 2:10

- Spellthirster Hydra received some nerfs and other changes, now has own cap and is a powerful anti-magic monster, but lacks the resilience to physical attacks and the power of the default hydra.
- Cultists got a unit size increase to 60, and got stronger weapons in combat. Still relatively weak in melee but no longer die to a light breeze.
- Great Kroxigors now just capped to 1 and received damage and health nerfs.
- Removed the vamp count units that are now assimilated into main SFO mod.
- Reintroduced the ungor archers with poison arrows. They have a lower range and damage than normal ungor archers, but have poison contact effect (duh).
- New unit, the Bloodhoofs. These are heavy centigor units that can survive in melee combat and have a high mass. Capped to 1 per T5 horde.

Actualización: 2 OCT 2021 a las 13:41

Some bug fixes:
- Branch Nymphs are no longer affected by the yewberry infusion ability from the tech so their contact effect is no longer overridden.
- Hunters of Caxuatn should now be able to equip Oxyotl's banners and the loose spacing thing has been removed so they can now toggle skirmish mode.
- Great Kroxigors of Xokha have been Moved to T5 main horde chain for Nakai and are now limited to 2 instead of 3. Melee damage has also been reduced for them and bonus vs infantry has been removed.
- Terrors of Ostland can now be recruited from the Lairs of Clar Karond landmark so they can be acquired in the vortex campaign.
- Campaign caps has been added to the Merchant Guards (+3 per building they are recruited from).
- Chosen Champions have had a damage boost.

Actualización: 22 AGO 2021 a las 13:06

Fix to an ability

Actualización: 22 AGO 2021 a las 12:42

Updated for latest SFO patch. Yes it does work, no this mod is not broken please don't spam the comments.