Garry's Mod
Horde : Wave Survival Gamemode
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Actualización: 26 DIC 2021 a las 8:22

Actualización: 23 DIC 2021 a las 21:42

- The game now remembers your class choice.

Actualización: 23 DIC 2021 a las 14:14

Actualización: 23 DIC 2021 a las 9:02

- Fix scoreboard sorting

Actualización: 22 DIC 2021 a las 13:55

Actualización: 21 DIC 2021 a las 22:14

- Fix minions sometimes able to damage players

Actualización: 21 DIC 2021 a las 13:16

- Player minions are now supscetible to status effect buildups as well.
- Berserker base bonus changed:
20% increased Poison damage resistance -> 15% increased melee damage

Actualización: 21 DIC 2021 a las 12:58

Major Update 1.1.2

-- Damage Buildup System
The damage system in Horde is more complete.
Certain damage types can inflict status effect buildups on players.
When the buildup bar reaches 100%, player will be inflicted with a corresponding status effect.


-- Default Config Enemies Rework
The default config enemies are completely reworked.
Please note that some of the enemies that I think are terrible have been completely removed (e.g. lurker). If you are using custom config with default config as base please remember to update.
New/Modified NPCs:
- Walker
- Sprinter
- Crawler
- Exploder
- Charred Zombine
- Vomitter/???
- Screecher/???
- Hulk/???
- Lesion/???
- Santa Claus
Behemoth removed from default config for now.


-- Info UI Panel
Press F1/F2 to view the new info panel.
A new panel has been added to display useful information. This includes:
- Stats: Shows in-depth gameplay data, like damage resistances.
- Mechanics: A mini in-game wiki.
- Achievements: View achievements.


-- Achievement System
Complete your favorite maps on 10 waves to earn achievements!
You can view your achievements in the info panel.
- new map entity: logic_horde_achievement. See the fgd for more info.


-- Mutation changes
- nemesis: No longer causes death explosions. Instead, spawns poisonous clouds after death.
- charged: Randomly appears now only starting from wave 6.
- decay: Now applies a debuff buildup that prevents healing when full. Randomly appears starting from wave 9.

Actualización: 21 DIC 2021 a las 6:45

Actualización: 20 DIC 2021 a las 21:48