Garry's Mod

Garry's Mod

Horde : Wave Survival Gamemode
Viser 671–680 av 749 bidrag
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Oppdatering: 1. mars 2021 @ 10.39

Icon changes. Especially ammo boxes since people seem confused by three dots.

Oppdatering: 1. mars 2021 @ 9.06

Enemy Config QOL:
- Added an option: _gmod_default for "weapon" category. When chosen, enemy will be given a random weapon from his/her default weapon pool.
- Added an option: _gmod_none. This is the replacement for the previous "" type in "weapon" category. You don't have to modify your previous configs as "" will have the same effect as
_gmod_none", it's just that "" will not appear in the menu any more. _gmod_none will spawn an enemy without weapons.

Added some default models to test if ps2 will be able to override player models.

Oppdatering: 28. feb. 2021 @ 22.26

Fix enemy weight config not being allowed to surpass 1

Oppdatering: 28. feb. 2021 @ 20.40

Minor balance adjustment

Oppdatering: 28. feb. 2021 @ 12.11

Voting QOL:
- If more than 1/2 players are ready, ready countdown starts from 60.
- If more than 2/3 players have voted on the same map, vote countdown will switch to 30. If all players have voted on the same map, vote countdown will jump to 10.

Oppdatering: 28. feb. 2021 @ 9.24

Stat changes revert for panic zombies

Oppdatering: 28. feb. 2021 @ 7.38

oops removing this or console will explode

Oppdatering: 28. feb. 2021 @ 7.37

Bug fixes: Difficulty damage multiplers were not being applied correctly.

Default config balance changes:
- Increased health scaling on higher difficulties
- Increased health/damage on panic zombies.
- Added an additional flat modifier on elite health scale factor based on difficulty

Oppdatering: 27. feb. 2021 @ 18.08

Fix summary panel text not showing completely

Oppdatering: 27. feb. 2021 @ 16.03

Default Config Gameplay balance:
- Added a new type of regular enemy to avoid elite enemy spams in later waves
- Reduced multiplayer health scaling factor
- Changed endless scaling to be exponential.