Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Aqueduct
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Opdatering: 22. feb. 2024 kl. 2:45
af JNR

Compatibility Support:
- Updated for new building type IDs in Commerce District Expansion
- Added support for buildings from Preserve (Grove enables Orchard), Leugi's Garden district (Pavillion enables Orchard), and More Maritime: Seaside Sectors (Warehouse enables Hammer Forge and Breakwater enables Bathhouse)

Opdatering: 2. apr. 2023 kl. 8:39

Fixed tier 2 bonus of agricultural city states (from CIVITAS City States Expanded)

Opdatering: 16. mar. 2023 kl. 18:08

- fixed crashing
- streamlined Food bonus for Orchard and Reservoirs

Opdatering: 10. mar. 2023 kl. 9:11

fixed crash on game load

Opdatering: 9. mar. 2023 kl. 10:24

- fixed issues with Water Mill change to Industry Expansion
- renamed Hammer Works to "Forge"

Opdatering: 4. nov. 2022 kl. 9:56

Added two new policies, see description for details.

Opdatering: 6. dec. 2021 kl. 5:28

adjusted some parts of the Roman Aqueduct's Orchard graphics so buildings no longer appear stuck in the ground.

Opdatering: 6. dec. 2021 kl. 2:33

- Icons fixed.
- Fixed Hammer Works combat bonus.
- Gameplay changes of this mod no longer loaded with Golden Age, allowing it to access the assets added by this mod for use as desired.
- Added support for upcoming compatibility mod with Harmony in Diversity.

Opdatering: 20. feb. 2021 kl. 10:01

- Removed redundant art files to reduce size of mod significantly.
- Minor text fix for Hammer Works.
- Added compatibility with Industrial Expansion.

Opdatering: 20. feb. 2021 kl. 9:55

[reverted]