Space Engineers

Space Engineers

Stargate [Script]
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更新于:9 月 10 日 下午 9:53
作者:Gwindalmir

  • Fix for SE 1.207 Apex Survival

更新于:2022 年 6 月 20 日 下午 9:40

  • Fix possible NRE in DamageHandler in edge case where a block has no mod scripts attached at all.

更新于:2022 年 5 月 5 日 下午 9:02

  • Move admin menu to correct admin location (alt-F10 screen)

更新于:2022 年 5 月 5 日 上午 5:27

  • Optimize gate searching to use already known gates, and don't scan entire entity list. This should provide a signficant performance boost particularly for the DHD getting flagged in the profiler.
  • Attempt alternate fix at incorrect orientation when exiting gate
  • Fix gate list in DHD not updating if the grid name or block name changed
  • Add option to toggle gate damage to grid and players when exiting the gate (entering from the exit side)
  • Add option to toggle display of neutral and unowned gates in DHD quick list. Gates can still be dialed if address is known.
  • Add configuration options to TextHUD API Mod Settings menu

更新于:2022 年 5 月 1 日 上午 11:27

  • Reduce logging noise in DHD.

更新于:2022 年 4 月 28 日 下午 12:28

  • Fix for SE 1.201 "Most Wanted"

    Note, this update breaks the existing behavior of pre-streaming the remote gate grid to the client, causing lag and possibly other weird behavior.
    There is no workaround currently.

更新于:2021 年 9 月 4 日 上午 5:53

更新于:2021 年 8 月 21 日 下午 3:05

  • Make sure references in IsWorkingChanged are called with the passed in block, not the block the event blocks to. A Keen change broke this behavior.

更新于:2021 年 8 月 21 日 下午 2:34

  • Add try/catch to stop DHD from crashing again.
  • Added extra logging to determine root cause

更新于:2021 年 8 月 15 日 下午 6:52

  • Fix error when dialing gate