全面战争:战锤2

全面战争:战锤2

Reporting For Duty — Garrison Upgrade
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更新于:2021 年 8 月 22 日 下午 4:09

Summoner Heroes update

更新于:2021 年 8 月 16 日 下午 12:17

-Nakai's garrison Skink Priest will have spells when temple of xholankha is chosen.
-Beastmen Herdstones have a building that grants a Shaman with the Lore of the Wild - that shaman now has their passive, and the 2nd & third tiers of this building give that shaman ALL of the spells. This may seem powerful, but design certainly seems to be that Herdstones are well defended (and the lore says they're supremely magical).

Thanks to John Austin for these changes.

Also:
This mod now supports the Skaven mod unit Screaming Bell.

更新于:2021 年 8 月 15 日 下午 11:58

更新于:2021 年 8 月 13 日 上午 7:55

更新于:2021 年 8 月 12 日 上午 11:46

Bugfixing vanilla errors:
-missing wh1 race heroes in Pyramid of Nagash
-oversized skarnisk garrisons
-oversized dlc15 masif orcal & tor yvresse garrisons for vmp & svg

Garrison spawn priorities: minor adjustments

更新于:2021 年 8 月 5 日 下午 6:56

Reduced the strength of Walls in the autoresolver from 300,000pts to 200,000pts.

This is for AI vs AI balancing.

更新于:2021 年 8 月 1 日 下午 1:43

Vanilla bugfix:
-fixed oversized Drycha garrisons. (Come on, CA. That was a BAD mess.) Drycha's settlements no longer have 3-8 more units than their normal wood elf counterparts, and won't lose all their archers at Tier 5 capitals.
-smoothed inconsistencies between wood elf major settlement garrisons

Other:
- Small tomb kings buff: Added a spearman to the lvl 3 settlements, upgraded a spearmen into a Nehekara Warrior in the lvl 2 (tier 3) walls building, and added a Carrion to the lvl 2 Public Order building.
- Added Witch Hunters to the lvl 2-3 (tier 3-4) Hostelry buildings. I gave them a middle-low spawn priority so that your settlement doesn't become clogged with heroes. For you Vermintide fans, The Witch Hunter in Ubersreik still has a high priority.

更新于:2021 年 8 月 1 日 下午 1:17

更新于:2021 年 7 月 23 日 下午 11:09

Silence & Fury update

-Dwarf building overhaul

更新于:2021 年 7 月 22 日 下午 2:35