全面战争:战锤2

全面战争:战锤2

Population Mechanic
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更新于:2021 年 2 月 14 日 上午 10:10

-Racial bonuses now scale at 3 levels instead of 1. Weakest level when you have 20% of a pop in a city, weak at 40% of a pop and the full racial bonus at 60% of a pop in a settlement. Previously you only got the full racial bonus at 50% and nothing beneath it.
-Changed background of details panel so it won't hide settlement panel if you click on it
-Added compatibility for Bretonnian Questing Beasts

更新于:2021 年 2 月 11 日 上午 5:07

-Added an icon to see your own total population on the diplomacy screen
-Fixed a bug related to ui crash when confederating with the AI Cheats (Cities) option enabled

更新于:2021 年 2 月 7 日 上午 5:19

-Dissidence PO penalties reduced to 2/4/6
-Dwarf food production increased

更新于:2021 年 2 月 6 日 上午 2:13

-Dark Elf Shades and Doomfire Warlocks moved to khainite troops
-Auxiliary troops reduced to compensate for increased spawnrate

更新于:2021 年 2 月 5 日 上午 3:52

-Significantly improved auxiliary spawn rate, to 20% per 10,000 population for basic units

更新于:2021 年 2 月 4 日 上午 9:16

更新于:2021 年 2 月 4 日 上午 1:56

-Wood Elves have a secondary pop, Forest Spirits. Forest Spirits are created in any magical forest similar to Nehekharans in tomb cities
-Magical Forests are all connected to one another for migration purposes now
-Drycha's Asrai pop are now 'glamoured' instead of being 'citizens'
-by default the details pane has been moved to the right of the settlement pane
-Skaven undercity pops are now hidden to all races but Skaven
-Norscan Skinwolves now use beast troops
-mct option to disable AI cities getting buffed/debuffed based on pop size

更新于:2021 年 2 月 4 日 上午 1:43

更新于:2021 年 1 月 31 日 下午 12:16

-Made it clearer if troops are being recruited from a region or globally
-Moved the icons a little on the provinces list
-Added compatibility for unmounted Blazing Sun Knights
-Added compatibility for Nagarythe Expanded
-Added compatibility for the units from Greybeard's Prospectors

更新于:2021 年 1 月 30 日 上午 3:54

-Lizardmen and Asur now tolerate each other
-Fixed bug causing not enough migration paths to spawn