Space Engineers

Space Engineers

SIMPL | Ship Integrity Monitoring Program Lite (A sprite-based ship layout/floor plan script)
Se afișează 11-19 din 19 intrări
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Actualizare: 12 iul. 2022 @ 22:14

Version 1.4.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/4edf90d1d61e93f95afe549337c097166f937fd6
  • Added multiscreen drawing support
  • Draw performance improvements

Actualizare: 22 apr. 2021 @ 14:33

Version 1.1.3
  • Changed how script background is set to help with sync

Actualizare: 22 ian. 2021 @ 14:53

Version 1.1.2
  • Fixed bug where legend colors didn't update

Actualizare: 16 ian. 2021 @ 13:13

Version 1.1.1
  • Added a force_draw command that forces all sprites to resync to clients
  • Added a 30 second cooldown on force_draw
  • Fixed computation for quad tree processing progress
  • Internal variable name updates to make quad tree node count names more intuitive

Actualizare: 2 ian. 2021 @ 14:52

Version 1.0.6
  • Fixed typo that said RBGA instead of RGBA for colors

Actualizare: 2 ian. 2021 @ 4:32

Version 1.0.5
  • Made script ignore text panels and screen blocks that are on other ships connected via connectors

Actualizare: 1 ian. 2021 @ 20:18

Version 1.0.4
  • Performance update
    • Changed update frequency from Update1 to Update10
    • Upped the per update limit quotas by 10x so that the number of blocks checked is the same per second
    • Doubled the block check quota by 2x from 300 blocks/second to 600 blocks/second since increasing this had no statistically significant hit to performance
  • For ships with around 10k blocks, there is a ~3x improvement in per-tick performance (.031 ms/tick -> .011 ms/tick)

Actualizare: 31 dec. 2020 @ 22:30

Version 1.0.3
  • Fixed quad tree compression ratio calculation

Actualizare: 31 dec. 2020 @ 21:47

Version 1.0.2
  • Initial public release