Space Engineers

Space Engineers

Trailer Manager
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Uppdatering: 20 aug, 2023 @ 4:31

Version 1.0.10

"allpack" incorrectly deployed all trailers, instead of stowing them all. Corrected.

Uppdatering: 9 feb, 2022 @ 12:22

Version 1.0.9

Added new options to front hinge:

handbrake_action = false
hinge_action = false

If your timer blocks exist, but are not configured to toggle handbrake or hinge lock, these options tell the script that those actions are missing.

Uppdatering: 7 feb, 2022 @ 14:21

Version 1.0.8

Added new options to front hinge:

ignore_handbrake = true
ignore_hingelock = true

This will stop Trailer Manager from attempting to apply the handbrake or the hinge lock on this trailer, respectively.

Uppdatering: 7 feb, 2022 @ 14:20

Uppdatering: 7 feb, 2022 @ 14:17

Uppdatering: 7 feb, 2021 @ 4:23

Version 1.0.7

Fixed a crash when culling hinge heads from the couplings list

Uppdatering: 7 feb, 2021 @ 4:22

Uppdatering: 24 jan, 2021 @ 4:06

Added support for switching trailer antennae on and off
Added per-screen colour support (currently not documented in script header)
Reduced computational complexity of the rebuild process (better performance)

Uppdatering: 15 jan, 2021 @ 13:43

Version 1.0.5 added to PB output area on compile.

Fixed a bug where the script would crash if set to mirror mode, and the towing vehicle does not have any sort of controller (cockpit, remote control etc).

Uppdatering: 11 jan, 2021 @ 12:08

Version 1.0.4 added to PB output area on compile.

Fixed a bug where any screen that is connected to more than one Trailer Manager programmable block in one game session has its display trampled by both.