武装突袭3

武装突袭3

Tiberian Genesis
正在显示第 1 - 10 项,共 31 项条目
< 1  2  3  4 >
更新于:10 月 11 日 下午 3:00
作者:Sentry

Changelog Version 0.7.2 Alpha


Defense
• Fixed ➥ INDEP & Civilian GDI Vulcan/RPG/SAM colors not work, invisible (green/grey)
• Fixed ➥ INDEP & Civilian GDI Vulcan/RPG/SAM/ & Nod Laser/Obelisk/Sam Site/Turret colors not work (all 9 colors)
• Added ➥ GDI Vulcan Cannon Miniguns bigger Cartridges effects.
• Added ➥ Forgotten & Civilian UAV AI crew for Defenses.
• Fixed ➥ All Defenses INDEP & Civilian FixPos worked but no Collision for Vehicles.

Buildings
• Fixed ➥ GDI Barracks AI Pathing (AI wasnt able to get into GDI Barracks / also wasnt able to leave GDI Barracks).
• Fixed ➥ GDI Barracks only enabled 7 Doors instead of 10 (3DEN Stuff to make them opened/closed/locked).
• Added ➥ Hand of Nod Geometry, FireGeometry, ViewGeometry exterior and interior.
• Added ➥ Hand of Nod ceiling Sentry Guns.
• Fixed ➥ Hand of Nod Temporarly texturework exterior/interior
• Added ➥ Hand of Nod AI Pathing
• Added ➥ Hand of Nod Light effects and other

Misc
• Added ➥ own reworked Anti-Bounce System (With permission of Leopard20 to edit it etc).
• Added ➥ own Tiberian Genesis Loading Screen (when you launch Arma3) and own Main-Menu Screen, deleted middle preview part, menu is now only on top of screen for Singleplayer, Multiplayer, Editor etc.. lets see cutscenes better. (LX Template reworked)
• Changed ➥ Disabled vanilla hurt sounds for TG BaseClass Soldiers.
• Changed ➥ Tiberium Green, Blue, Red, Purple texture materials.

Weapons
• Added ➥ GDI has now also a Rocket Launcher
• Changed ➥ Ammo-, Magazine-, Weaponname for Orca Bomber, Orca Fighter, Harpy, Banshee
• Changed ➥ For all MissileBased Weapons removed SubmunitionType
• Changed ➥ GDI Vulcan Cannon & Nod Attack Buggy reduced firesound volume.
• Changed ➥ GDI Vulcan Cannon & GDI Wolverine & GDI Mammoth MK.II & Nod Attack Buggy & Nod Tick Tank added more dispersion to their MG's.
• Changed ➥ GDI Orca Bomber increased bomb falling speed.

Vehicles
• Added ➥ GDI Mammoth MK.II front Machinegun bigger Cartridges effects.
• Fixed ➥ GDI Mammoth MK.II front Machinegun second cartridges effect (spawned at 0,0,0 (spawns now at front Machinegun too)).
• Added ➥ GDI Wolverine Miniguns bigger Cartridges effects.
• Added ➥Nod Attack Buggy bigger Cartridges effects.
• Fixed ➥ All Aircrafts available INDEP/Civilian all color variants.
• Fixed ➥ All Hover Vehicles available INDEP/Civilian all color variants.
• Fixed ➥ All Mech Vehicles available INDEP/Civilian all color variants.
• Fixed ➥ All Tracked Vehicles available INDEP/Civilian all color variants.
• Fixed ➥ All Wheeled Vehicles available INDEP/Civilian all color variants.
• Added ➥ GDI Orca Transport Collision Lights.
• Added ➥ GDI Wolverine, GDI Titan, GDI Juggernaut, GDI Mammoth Mk.II footprint effects.
• Fixed ➥ Multiplayer footstepsounds disappeared.

Infantry
• Added ➥ Nod Engineer (atm only classic, no desert/olive/winter camo yet)
• Changed ➥ TG Soldier Base nomore hurt sounds (RTS damage System stuff).

Modules
• Fixed ➥ Tiberium Damage System (If no resurrection class defined, error shows up bottom left).

Terrain
• Changed ➥ Canyon Trouble: Day Lightning more Brownish / Beige / Sand. Night Lightning brown instead green.
• Changed ➥ Desert River: Day Lightning more Brownish / Beige / Sand. Night Lightning brown instead green.
• Changed ➥ Dueling Islands: Day Lightning more Brownish / Beige / Sand. Night Lightning brown instead green.
• Changed ➥ Tiberium Valley: Day Lightning more Brownish / Beige / Sand. Night Lightning brown instead green.

GameMode RTS
• Added ➥ GDI & Nod RTS Aircrafts classes (for our own Damage Handling System).
• Added ➥ GDI & Nod RTS Buildings classes (for our own Damage Handling System).
• Added ➥ GDI & Nod RTS Defense classes (for our own Damage Handling System).
• Added ➥ GDI & Nod RTS Hover classes (for our own Damage Handling System).
• Added ➥ GDI & Nod RTS Mechs classes (for our own Damage Handling System).
• Added ➥ GDI & Nod RTS Tracked classes (for our own Damage Handling System).
• Added ➥ GDI & Nod RTS Wheeled classes (for our own Damage Handling System).

CfgPatches
• Checked ➥ TG_Aircrafts: All Classtypes
• Checked ➥ TG_Buildings: All Classtypes
• Checked ➥ TG_Buildings_Ghost: All Classtypes
• Checked ➥ TG_Defense: All Classtypes
• Checked ➥ TG_Hover: All Classtypes
• Checked ➥ TG_Mechs: All Classtypes
• Checked ➥ TG_Weapons: All Weapontypes, All Magazinetypes, All Ammotypes
• Checked ➥ TG_RTS: All Classtypes
• Checked ➥ TG_Wheeled: All Classtypes

更新于:9 月 13 日 上午 7:18
作者:Sentry

We had to do an update again to fix some important issues.
Balancing stuff has been done too but GDI Disruptor has still some problems with Structures and Nod Obelisk, we will try to fix this.

GDI Barracks works with Geometries etc just the AI pathing doesnt work properly, inside everything works well, AI opens the doors and is able to walk to positions but its not able to get from outside to inside and not from inside to outside. We will fix this asap.

• Added Nod Guard Armor and Helmet in Desert, Winter and Olive Camo
• Added Nod Toxin Helmet also in Desert, Winter and Olive Camo

更新于:9 月 12 日 下午 5:46
作者:Sentry

Fixes:

EnvSound error message Spearhead (Winterriver Terrain)
Mammoth Mk.II better AI handling
Nomore defense structures fly away

Adds:

Nod Infantry Desert Camo
Nod Infantry Oliv Camo
Nod Infantry Winter Camo (reworked)
Nod TickTank Auto AI deploy (attributes)
Nod Artillery Auto AI deploy (attributes)
GDI Juggernaut Auto AI deploy (attributes)
GDI Barracks functional with Geometries, Pathes and effects (AI Path works inside, outside something is not working will fix it asap)
Reworked GDI and Nod Tiberium Refinery (also added ceiling Sentry Guns via attributes)
GDI and Nod Construction Yard (also added ceiling Sentry Guns via attributes)

and a lot more small fixes and improvements

更新于:5 月 30 日 上午 10:58
作者:Sentry

New Public Update to version 0.7.0 Alpha
Changelog will follow, there is a lot of stuff and improvements.

更新于:2024 年 9 月 22 日 下午 2:26
作者:Sentry

Version 0.6.0

Nod Tick Tank:
• Deploy/Undeploy UserAction appear/disappear
• Improved Deploy Action, now directly useable while moving!

Nod Artillery:
• Deploy/Undeploy UserAction appear/disappear
• Improved Deploy Action, now directly useable while moving!
• Combat Mode UserAction has to disappear after clicking it
• Artillery Mode UserAction has to disappear after clicking it
• Arty Mode after using ArtyComputer view gets bugged to air
• Deploy->ArtilleryMode->CombatMode->Undeploy->Deploy = Gunner not again in ArtilleryMode Seat

Nod Devil's Tongue:
• Increase Submovement speed
• Increase Submovement turn angle
• Change Sub- & Emerge action from holding Backspace to G
• Fix GunnerView

GDI AAPC:
• Add Smokelauncher
• Disable TurnOut option

All Vehicles:
• Fix Wreck stuff for Respawn Modules
• Fix Wreck flying away when Wreck stuff has been fixed
• Reduce Wreck Fire & Smoke time for less lags and better perfomance
• Fix CBA Error Message .RPT File
• Fix exterior Camera Position
• Fix drive handlings, acceleration & turn

All Vehicle AI Improvements:
• Add possibility to let AI turn the whole Vehicle and engage Enemy with limited turnable Turrets
(Attack Cycle, Stealth Tank, Devil's Tongue, Mammoth Mk.II)
• Add possibility to let AI engage enemy with short distance weapons
(Disruptor, Devil's Tongue, Mobile EMP)
• Add VehicleAttribute to enable/disable this AI Improvements

All Aircrafts:
• Fixed bad Flight mode, cant brake, cant reduce height
• Fixed all Aircrafts bad getIn/getOut anim

Misc Stuff:
• Fixed Container appears/disappears visual
• Fixed Container has wrong open/close sounds
• Add Nod Armored Groups aswell
• Add Winter Categories for Infantry
• Civilian StreetLamp fix for TerrainBuilder show Light in 3DEN
• Kane and 2x Forgotten Faces fixed

Structures GDI & Nod:
• Add possibility AI destroys enemy structure
• Add Attribute for sides so if its CIV it wont get destroyed
• Add Smoke etc effects
• Add Attribute for enable / disable Smoke etc effects
• Add Environment Sounds
• Add Interior Lights
• Add Exterior Lights
• Add Attribute to enable / disable Lights
• GDI / Nod Conyard Show / Hide Props via Attributes
• Add own destruction effect

Defenses:
• Add Gates possibility to automatic & manual opening
• Add security access card options for all doors
• Add security access card options for all gates
• Vulcan SAM RPG increase explosion power to destroy CompTower
• GDI RPG Turret Numbers floating left side
• GDI RPG increase indirectHitRange value
• Add own destruction effects
• Both EMP Cannons Turret needs to be straight
• Add unlimited Magazines for Defenses
• Add Scan Function for Vulcan / RPG / SAM to give it life
• Add Scan Function for Laser Turret / SAM to give it life


All Infantry:
• Fix Waypoint issues
• Fix classes InfoType like VestItem/HeadgearItem/UniformItem
• Unlimited dive
• Swim faster

Terrains
Terrain Stuff
• Add Cavetunnels
• Make Cavetunnels AI passable
• Add Geometries to Cavetunnels
• Add Entry to Cave via Cliff
• Add Geometries to Entry
• Improve Cliff Geometries
• Add Tiberium Terrain Markers Green/Blue/Red
• Add little islands outside for RTS spec stuff
• Remove Arma's Animals (Bees, Snakes, Rabbits etc)

GDI Juggernaut:
• Deploy/Undeploy UserAction appear/disappear
• Improved Deploy Action, now directly useable while moving!
• Combat Mode UserAction has to disappear after clicking it
• Artillery Mode UserAction has to disappear after clicking it
• Crew Head clipping out
• Arty Mode after using ArtyComputer view gets bugged to air
• Deploy->ArtilleryMode->CombatMode->Undeploy->Deploy = Gunner not again in ArtilleryMode Seat

GDI Wolverine:
• Bad movement Controls

GDI Titan:
• Add Smokelauncher

All Mechs:
• Improved Walk animations

Added New Content:
• New overworked Nod Light Infantry
• Nod Toxin Helmet
• Nod Guard Helmet
• Nod Guard Armor
• Nod Officer Helmet
• GDI Officer Helmet
• Nod Sniper Rifle
• Nod Purge2 Pistol
• RenegadeX (ArmaGade??) Nod Turret
• New overworked GDI Wolverine
• New overworked GDI Titan
• GDI Orca Transport
• GDI Structures
• Nod Structures

3DEN & ZEUS Attributes:
• Enable Chase Enemies
• Enable Scan function
• Enable Lights on Structures
• Enable Effects on Structures
• Enable Targets on Structures
• Select different colors for Structures
• Select Security ID Level Card 1-3
• Select if Gates are automated or manual to open

更新于:2023 年 8 月 26 日 上午 10:21

更新于:2023 年 8 月 26 日 上午 8:07

更新于:2023 年 8 月 26 日 上午 7:49

更新于:2023 年 8 月 6 日 下午 8:44

A Lot of changes, improvements and a lot of stuff is still ALPHA and is not finished yet, but mostly playable :)

More Units and also Structures will follow in the next days

更新于:2023 年 1 月 28 日 上午 11:37

Some more bug fixes and AI tweaks
Added Eject System for Orca Fighter, for Orca Bomber will follow