Call to Arms

Call to Arms

[ARCHIVED] Enhanced Robz Realism Mod 0.21 "Time to Rise Up"
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更新于:2020 年 12 月 31 日 下午 11:58

Patch 0.15 New Year Update

- Fixed tons of bugs and move all the files into its own Robz file.
- All nations are now playable in multiplayer.
- Modified the targeting code for CTA, I change all units to use MOWAS2 code with future improvements in place.
- replaced IS-3 models, need to fix multiplayer code though!
- add throw_at_grenade.set and changed it to "ap"! Might have to add another one for flashbang!

更新于:2020 年 12 月 26 日 下午 5:41

Patch 0.14 1.234.0 Compatible Update

- added custom cannon.inc in ammo folder for weapons to be more reponsive to vehicle!!!
- Rewritten cannon.inc in interaction_entity in 20 minutes!!!
- human.inc is now recoded in 1 hour!!!
- tank.inc now has CTA_gun_sounds
- Blood system works correctly but Gore is still a weird failure. I might have to actually ask dev of ASV mod because the game just doesn't care about my gore mod. Expecting this a real headache to fix.

更新于:2020 年 12 月 26 日 下午 4:53

Patch 0.13

I have no idea what this update does. The call_to_arms_workshop.exe crashed before it was uploaded so???

Quite fitting that it numbered 13!

更新于:2020 年 12 月 25 日 上午 6:39

Patch 0.12 Multiplayer Testing Update

- Multiplayer public testing!!! Now available for Germany (including SS) and Soviet factions! US, British and Japanese will come next patch!
- Fixed more texture bugs and replace some gun models like m2hb and dshk with CTA equivalent.
- Rewrote human.inc tags because the game couldn't takes more than 128 tags
- pz1b_ger2, pz1b, pz1_ger2 and pz1 has been changed to tank.ext instead of tank_unarmed.ext
- Change m3a1scout, steyr_rso and t20 to car.ext and
+ deleted crew_m3.ext because of duplication.
+ added define for "armor_engine" in steyr_rso and t20.
- Deleted and removed several outdated textures and residual code from MOWAS2.

更新于:2020 年 12 月 23 日 下午 4:58

Patch 0.11 Christmas Update

- Fix a variety of texture bugs, namely the one for craters (add brickdust1_tif, brickdust_tif).
- Added placeholder code for some weapons to prevent mod crashing: 88mm_flak41, 75mm_k51(l24), 75mm_m6, 85mm_d5t, browning_m19 as they do not exist in the original MOWAS2 mod.
- change all browningm2 and browningm2hb_m2 to the corrensponding browning_m2 and browning_m2_v2.
- Fixed bug where AA mgun do not show up on vehicles!
- Removed and added some textures. Namely the unit icons that is critical to multiplayer mode.

更新于:2020 年 12 月 23 日 上午 7:41

0.1 First version:
- No structures or objects for now. Intended to test out how well the game run without extra files. Intended to be editor only.
- No localizations, need helper!!!
- Interaction_entity copy entirely from Robz. Good enough for editor test but in rewrite process for multiplayer.