Garry's Mod
gm_bora
Mostrando 91-100 de 134 aportaciones
< 1 ... 8  9  10  11  12 ... 14 >
Actualización: 29 DIC 2020 a las 17:12

-Fixed a lightning bug inside the bedroom
-World Solid in the bedroom turned back into func_detail to save some visleafs (it didnt really block that much visibility)

-Adjusted mirror in the bathroom
-Applied Nodraw in some surfaces the player cant see to save resources and map file size

-Switches to drain/fill the pool now have models and sounds

-Minor stuff that I probably forgot to add in the change notes

Actualización: 29 DIC 2020 a las 12:40

updated icon and some misc stuff around the map

Actualización: 28 DIC 2020 a las 10:41

Water in the pool can be enabled or disabled

Added two new buttons in the pool area, the orange button enables the water, the gray button disables it... in case you dont like to see such bad quality water now it can be toggled on or off (look under the dock)

Actualización: 27 DIC 2020 a las 11:36

Final tweaks related to the mirror
Incorrect Ivy decal changed to overlay due a bug (ivy would get inside the bathroom)

Actualización: 27 DIC 2020 a las 9:33

minor stuff

Actualización: 27 DIC 2020 a las 8:51

ADDED FULLY FUNCTIONAL REAL TIME MIRROR

Actualización: 27 DIC 2020 a las 6:09

-Added some decoration props
-Applied nodraw in some world solids
-Changes in the pool textures
-Changes in the stairs textures
-Changes in some world solids which had incorrect meassures
-Changes in some world solids which would collide with each other

Actualización: 26 DIC 2020 a las 15:41

The Door Update:

Changed the settings of every door in the map...

-Doors have recived new sounds
-Doors in general now self-close after 4 seconds
-Rotating doors speed reduced from 100 to 74
-Sliding doors have a more accurate sound and take longer to transition between open and close
-Sliding doors speed reduced from 100 to 50

-Added a surfboard
-Removed one stair in the pool area because there were too much
-Some func_detail are now world solids for a future optimization update
-Skybox buildings turned from func_detail into non solid func_brushes

Actualización: 26 DIC 2020 a las 12:12

changes in the vis leafs (tech stuff)

Actualización: 25 DIC 2020 a las 15:31

added missing doors