Barotrauma

Barotrauma

U-2540 Elektroboot
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Update: 12 feb 2021 om 23:47

-Fixed bot waypoints. In the new update, apparently auto doors cause bots to go potato.
-Fixed 'clicking noise' in lower command room/ballast tank C. Water detectors were contradicting each other.
-Command room duct blocks functioning correctly now
-Ballast tanks will bleed off some water into adjacent tanks now to help alleviate a ballast breech.

Update: 12 feb 2021 om 22:59

-Fixed text displays for Cave Update

Update: 6 feb 2021 om 17:31

Minor cosmetic fixes.

Update: 27 dec 2020 om 21:54

*Battery output is now fully automatic and controlled via duty cycle on both the U-2540 and Jewel shuttle reducing a substantial amount of wasted power. Idle power can last up to 160 minutes. If you see the charge rate on some of the batteries cycling back and forth rapidly, it's not a bug.

*Max main battery output increased from 3,000 to 6,000. Consumption has improved, not decreased.

*Added subtle flashing indicators to status monitors to help get attention when there is flooding detected in any compartment.

*Changed most doors to fully automatic doors. Bots move throughout the sub more fluidly.

*Fixed conning tower and engine room waypoints.

*Front door on battery room now locks shut during crash dive.

*Added decoy launcher to Jewel shuttle. Deploy via the navigation terminal.

*Fixed BOLD (decoy launcher) on U-2540. Munitions were getting stuck inside hull.

Update: 22 dec 2020 om 20:31

Rig for silent running mode now holds reactors in a shut down state. Reactors will need to be restarted manually when leaving silent running mode.

Update: 21 dec 2020 om 19:57

-Fixed bug causing batteries to stay active when leaving silent running mode causing a parasitic drain.
-Improved powering/charging sub while docked at station.

Update: 20 dec 2020 om 21:18

-Added a second set of coilgun loaders to each gun. It's now possible to use mixed belt ammunition. The top loaders may have to be filled manually.

-Added alarm to storage room to alert human players in the event of a crash dive.

-Re-arranged items in machinery

-Cosmetic updates to engine room.

Update: 19 dec 2020 om 20:25

Changed cover photo.

Update: 19 dec 2020 om 11:59

Major Update

Overhauled the entire battery system. Battery buffers have been removed. A new automated battery charging regulator has been installed. Now reactor draw should be lower, batteries will charge faster and outposts shouldn't surge as bad. The charging system will gradually reduce the charge rate as batteries reach full. There is an override switch in the electrical room that forces the charge rate at 100%. Beware that if batteries reach full charge, the 100% load will drop immediately which could cause all of your junction boxes to immolate!

Battery output is controlled by the rear most small battery in the battery room. Default is 70%. 100% will provide up to 3000kw of output power.

Shuttle can be charged in all modes of operation now. Charging is toggled in reactor room by the ladder.

Overhauled the conning tower. Added mineral scanner. Reworked periscope system. Can now switch between conning tower camera and lower bow camera. Lights are triggered by buttons underneath periscopes.

Added Hydrogen Peroxide (H2O2) boost to main engine. Will provide much faster acceleration and approximately 10km/h more top speed when enabled. Switch is located beneath the nav terminal. The idea comes from the XVIII boats which was a cancelled Hellmuth Walter design preceding the XXI.

Various cosmetic fixes

Raised the overload limit for some of the junction boxes based on physical size. Upgrade in campaign still recommended.

Added auto hatch override to Ballast Tank C. The should make it easier to load and unload and potentially save bots lives.

Update: 17 dec 2020 om 17:34

Engineers were getting stuck while loading fuel into reactors. Tweaked AI waypoints in reactor room. Thanks to Vulcan for the suggestion.