XCOM 2
Playable XCOM 2 Aliens For LWOTC
41-50 van 175 items weergegeven
< 1 ... 3  4  5  6  7 ... 18 >
Update: 3 feb 2022 om 5:41

- Fixed Vicious Bite having no cooldown.

Update: 31 jan 2022 om 2:02

- As it turns out, Immolation Grenades and Plague Grenades are in fact working, so they've returned to their original spots on the Muton Harrier.
- Shiver replaces Fortify in the Tier 2 XCOM deck.
- Singe replaces Tradecraft in the Tier 3 XCOM deck.

Update: 30 jan 2022 om 23:14

- Left Cross and Stock Bash can no longer target inanimate objects (i.e. relays, gas tanks etc.).

Update: 30 jan 2022 om 23:05

- Some more Muton Harrier adjustments. You'll also need the Supercharge and Singe Abilities mod going forward.

  • Plague Grenades (which is currently not functioning properly) at CPL has been replaced by Shiver.
  • Focused Defense at SGT has been replaced by Damn Good Ground.
  • Immolation Grenades (which is currently not functioning properly) at SSGT has been replaced by Singe.
  • Damn Good Ground in the Tier 1 XCOM deck has been replaced by Dedication.

Update: 30 jan 2022 om 7:36

- Muton Harrier Launchers now have the same base damage values as SMGs (or for a comparison relevant to this mod, Sectoid Blasters). They still cannot do crit damage, and retain the Pierce values they had before.

- The Immolation Grenades and Plague Grenades abilities should now, hopefully, apply the respective status effects to the actual target, not just to the environment. Let me know if they do not in fact do this.

Update: 29 jan 2022 om 9:55

- Potential fix for Faceless armor upgrades not increasing their melee damage.

Update: 26 jan 2022 om 8:12

- Another update to the XComSchedules.ini for the alien rescue mission, courtesy of Illogical.

Update: 19 jan 2022 om 9:02

- Fixed Ripping Slash not having a cooldown.

Update: 18 jan 2022 om 5:59

- Glacial Spike will now properly do damage with the Sectoid Psi Amps.

Update: 11 jan 2022 om 1:24

- Tweaked ATSR config again to address missing abilities.