DayZ
DayZ-Expansion-Vehicles-Experimental
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Actualización: 13 OCT 2023 a las 7:45

Update 1.8.25
Added:
  • Core: Added safezone vehicle cleanup.
  • Hardline: Added setting "UseItemRarityOnInventoryIcons". If enabled, all inventory and slot icons have the rarity color as the background color.
  • Hardline: Added setting "DefaultItemRatity" to define the rarity for items that have no configured rarity entry in the "ItemRarity" array.
  • Hardline: Added new book tab "Factions" when the book mod is loaded to display the reputation points for each known player faction.
  • Market: Added parking fines in safezone (requires Expansion-Vehicles).
  • Quests: Added "QuantityPercent" configuration value to determine the quantity of the spawned item for delivery objectives if the item has a quantity.
  • Quests: Added methods to create and delete temporary quests NPCs for the use in init.c quest event overrides.
  • Quests: Added optional configuration parameter "NPCClassName" to define a valid eAIBase entity class name in AI Escort objective configurations that will be used to spawn the NPC. If empty, a radom valid class name is selected.
  • Quests: Added "Expansion_OnQuestPlayerInit" event method for override in init.c
  • Quests: Added optional configuration parameter "AllowedTargetFactions" to define a list of valid faction names in Target objective configurations. Will be used so only eliminations on Players/AI that are member of one of the given factions get counted for the objective.
  • Quests: Quest menu opens automatically for quests without configured turn-in npc if the quest is not an achievement or autocompletion quest.
  • Quests: Quests without a configured turn-in npc can be completed in the quest log menu now if the quest is not a achievement or autocompletion quest.
  • Quests: Added "CanLootAI" objective configuration parameter to AI escort objectives to control if the AI can be looted or not when uncon/dead (0 - False | 1 = True).
  • Quests: Added "RandomReward" quest configuration parameter to control if configured reward items are selected radomly (0 - False | 1 = True). The amount of the randomly selected and spawned rewards is controlled by the "RandomRewardAmount" value.
  • Quests: Added "RandomRewardAmount" quest configuration parameter to control the amout of randomly selected and spawned rewards on quest completion. If the value is 0 or lower only one reward is selected. Only takes effect if "RandomReward" is set to true.
  • NameTags: Faction names get now displayed for normal Non-AI quest NPCs if set in the quest NPCs configuration.

Changed:
  • AI: Instantly react to players in a vehicle.
  • Chat: Disabling all Expansion chat options now disables Expansion chat completely.
  • Hardline: Replaced settings "ReputationOnKillInfected, ReputationOnKillPlayer, ReputationOnKillAnimal and ReputationOnKillAI" with new "ReputationEntities" array. Allows for a more detailed reputation reward configuration for killed entities.
  • Quests: Quest HUD changes visibility depending on the main HUD visibility now.
  • Quests: Delivery items that have a quantity get spawned with one single quantity now.
  • Quests: Changed IsStatic/IsAI quest NPC data parameters to a enumeration "NPCType" (0 = Normal | 1 = Object | 2 = AI).
  • Quests: Follow-up quests will get displayed to the player if possible regardless of if there is a valid Quest-Giver ID configured.
  • Quests: Objectives timers stop now once the objective is completed.
  • Quests: Persistent quest data for group quests is now stored in a separate data file.
  • Quests: Magazines spawned as quest items or delivery objective items now spawn empty and without ammo to prevent duping.

Fixed:
  • AI: Fixed a NULL ptr in climb handling.
  • Core: Added missing synchronization for created weapons when restored with the entity storage system.
  • Hardline: Fixed an issue with players reciving reputation instead of losing it when killing a friendly player or AI (Player/AI from same faction or group/party member).
  • Quests: Added restrictions to consume actions so players can't consume quest items anymore.
  • Quests: Added restrictions to load weapon/magazine actions so players can't chamber quest items anymore when the quest item is a bullet.
  • Quests: Added restrictions to attach magazine actions so players can't attach quest items anymore when the quest item is a magazine.
  • Quests: Added missing check if item is ruined for collection, delivery and crafting objective items.
  • Quests: Fixed an issue with different quest progress shown and recived by group members for group quests.
  • Quests: Fixed an issue with delivery objective events where configured collections got ignored when one collection was completed.
  • Quests: Fixed an issue with travel objectives not completing when a quest player is already within the objective location.
  • Quests: Added missing model/object for ExpansionQuestItemPackage item.
  • Quests: Fixed an issue with travel objectives getting restarted and changing their completed state when a quest continues and the objectives "TriggerOnExit" parameter is set to false.
  • Quests: Fixed an issue with delivery objectives where canceling a quest with such a objective did not clean up the players quest data for this quest.
  • Quests: Fixed an issue with items that inherit from FireplaceBase not getting registered for crafting objectives when crafted and put into hands/inventory.
  • Quests: Group quests can no longer be added to players that join a group with an active group quest that has been already completed by the joining player in a different group when the quest is not repeatable.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be stacked with the same non-quest item ammo type.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be loaded into non-quest item magazines or weapons.
  • Quests: Fixed an issue where the system deleted all quest-giver items with the same quest ID from the quest players inventories when turning in the quest with that ID.
  • Quests: Fixed an issue where quest and quest objective states not updated correctly when a collection or delivery objective got reinitialized.
  • Quests: Fixed an issue where collection objectives could still be completed when the collection item was deleted by a replace event like the "Open Can" action.
  • Vehicles: Fixed boats catching fire on water if collision damage is enabled.
  • Vehicles: Fixed default color spaycan display names.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://stea

Actualización: 26 SEP 2023 a las 4:53

Update 1.8.48
Added:
  • Quests: Added "QuantityPercent" configuration value to determine the quantity of the spawned item for delivery objectives if the item has a quantity.
  • Quests: Added restrictions to consume actions so players can't consume quest items anymore.
  • Quests: Added restrictions to load weapon/magazine actions so players can't chamber quest items anymore when the quest item is a bullet.
  • Quests: Added restrictions to attach magazine actions so players can't attach quest items anymore when the quest item is a magazine.
  • Quests: Added missing check if item is ruined for collection, delivery and crafting objective items.
  • Quests: Added methods to create and delete temporary quests NPCs for the use in Init.c quest event overrides.
  • Quests: Added optional configuration parameter "NPCClassName" to define a valid eAIBase entity class name in AI Escort objective configurations that will be used to spawn the NPC. If empty a radom valid class name is selected.
  • Quests: Added "Expansion_OnQuestPlayerInit" event method for override in init.c
  • Quests: Quest HUD changes visibility depending on the main HUD visibility now.
  • Quests: Added optional configuration parameter "AllowedTargetFactions" to define a list of valid faction names in Target objective configurations. Will be used so only eliminations on Players/AI that are member of one of the given factions get counted for the objective.
  • Quests: Quest menu opens automatically for quests without configured turn-in npc if the quest is not a achievement or autocompletion quest.
  • Quests: Quests without a configured turn-in npc can be completed in the quest log menu now if the quest is not a achievement or autocompletion quest.
  • Quests: Added "CanLootAI" objective configuration parameter to AI Escord objectives to controll if the AI can be looted or not when uncon/dead.
  • Hardline: Added setting "ReputationBonusPercent". Controlls the amount of bonus reputation recived or removed from the killer based on the victims reputation. (Formular: (Victims reputation / 100) * ReputationBonusPercent).
  • Hardline: Added setting "UseItemRarityOnInventoryIcons". If enabled all inventory and slot icons have there rarity color as the background color.
  • Hardline: Added setting "DefaultItemRatity" to define the rarity for items that have no configured rarity entry in the "ItemRarity" array.
  • Hardline: Added new book tab "Factions" when the book mod is loaded to display the reputation points for each known player faction.

Changed:
  • Quests: Delivery items that have a quantity get spawned with one single quantity now.
  • Quests: Delivery items that are from the type magazine spawn empty now.
  • Quests: Changed IsStatic/IsAI quest NPC data parameters to a enumeration "NPCType" (0 = Normal | 1 = Object | 2 = AI).
  • Quests: Follow-up quests will get displayed to the player if possible regardless of if there is a valid Quest-Giver ID configured.
  • Quests: Objectives timers stop now once the objective is completed.
  • Quests: Persistent quest data for group quests is now stored in a separate data file.
  • Quests: Magazines spawned as quest items or delivery objective items now spawn empty and without ammo to prevent duping.
  • Hardline: Changed setting "ReputationLossOnDeath" to "ReputationLossPercent".(Formular: (Current player reputation / 100) * ReputationLossPercent).
  • Hardline: Replaced settings "ReputationOnKillInfected, ReputationOnKillPlayer, ReputationOnKillAnimal and ReputationOnKillAI" with new "ReputationEntities" array. Allows for a more detailed reputation reward configuration for killed entities.

Fixed:
  • Core: Added missing synchronization for created weapons when restored with the entity storage system.
  • Hardline: Fixed an issue with players reciving reputation instead of losing it when killing a friendly player or AI (Player/AI from same faction or group/party member).
  • Quests: Fixed an issue with different quest progress shown and recived by group members for group quests.
  • Quests: Fixed an issue with delivery objective events where configured collections got ignored when one collection was completed.
  • Quests: Fixed an issue with travel objectives not completing when a quest player is already within the objective location.
  • Quests: Added missing model/object for ExpansionQuestItemPackage item.
  • Quests: Fixed an issue with travel objectives getting restarted and changing there competed state when a quest continues and the objectives "TriggerOnExit" parameter is set to false.
  • Quests: Fixed an issue with delivery objectives where canceling a quest with such a objective did not cleaned up the players quest data for this quest.
  • Quests: Fixed an issue with items that inherit from FireplaceBase not getting registered for crafting objectives when crafted and put into hands/inventory.
  • Quests: Fixed Quest HUD toggle input not working.
  • Quests: Group quests can no longer be added to players that join a group with a active group quest that has been already completed by the joining player in a different group when the quest is not repeatable.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be stacked with the same non-quest item ammo type.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be loaded into non-quest item magazines or weapons.
  • Quests: Fixed an issue where the system deleted all quest-giver items with the same quest ID from the quest players inventories when turning-in the quest with that ID.
  • Quests: Fixed an issue where quest and quest objective states not updated correctly when a collection or delivery objective got reinitialized.
  • Quests: Fixed an issue where collection objectives could still be completed when the collection item was deleted by a replace event like the "Open Can" action.
  • Vehicles: Fixed spaycan display names.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualización: 17 SEP 2023 a las 14:58

Update 1.8.33
Added:
  • Quests: Added "QuantityPercent" configuration value to determine the quantity of the spawned item for delivery objectives if the item has a quantity.
  • Quests: Added restrictions to consume actions so players can't consume quest items anymore.
  • Quests: Added restrictions to load weapon/magazine actions so players can't chamber quest items anymore when the quest item is a bullet.
  • Quests: Added restrictions to attach magazine actions so players can't attach quest items anymore when the quest item is a magazine.
  • Quests: Added missing check if item is ruined for collection, delivery and crafting objective items.
  • Quests: Added methods to create and delete temporary quests NPCs for the use in Init.c quest event overrides.
  • Quests: Added optional configuration parameter "NPCClassName" to define a valid eAIBase entity class name in AI Escort objective configurations that will be used to spawn the NPC. If empty a radom valid class name is selected.
  • Quests: Added "Expansion_OnQuestPlayerInit" event method for override in init.c
  • Quests: Quest HUD changes visibility depending on the main HUD visibility now.
  • Quests: Added optional configuration parameter "AllowedTargetFactions" to define a list of valid faction names in Target objective configurations. Will be used so only eliminations on Players/AI that are member of one of the given factions get counted for the objective.

Changed:
  • Quests: Delivery items that have a quantity get spawned with one single quantity now.
  • Quests: Delivery items that are from the type magazine spawn empty now.
  • Quests: Changed IsStatic/IsAI quest NPC data parameters to a enumeration "NPCType" (0 = Normal | 1 = Object | 2 = AI).
  • Quests: Follow-up quests will get displayed to the player if possible regardless of if there is a valid Quest-Giver ID configured.
  • Quests: Objectives timers stop now once the objective is completed.
  • Quests: Persistent quest data for group quests is now stored in a seperate data file.
  • Quests: Magazines spawned as quest items or delivery objective items now spawn empty and without ammo to prevent duping.

Fixed:
  • Quests: Fixed an issue with different quest progress shown and recived by group members for group quests.
  • Quests: Fixed an issue with delivery objective events where configured collections got ignored when one collection was completed.
  • Quests: Fixed an issue with travel objectives not completing when a quest player is already within the objective location.
  • Quests: Added missing model/object for ExpansionQuestItemPackage item.
  • Quests: Fixed an issue with travel objectives getting restarted and changing there competed state when a quest continues and the objectives "TriggerOnExit" parameter is set to false.
  • Quests: Fixed an issue with delivery objectives where canceling a quest with such a objective did not cleaned up the players quest data for this quest.
  • Quests: Fixed an issue with items that inherit from FireplaceBase not getting registered for crafting objectives when crafted and put into hands/inventory.
  • Quests: Fixed Quest HUD toggle input not working.
  • Quests: Group quests can no longer be added to players that join a group with a active group quest that has been arleady completed by the joining player in a different group when the quest is not repeatable.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be stacked with the same non-quest item ammo type.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be loaded into non-quest item magazines or weapons.
  • Quests: Fixed an issue where the system deleted all quest-giver items with the same quest ID from the quest players inventories when turning-in the quest with that ID.
  • Quests: Fixed an issue where quest and quest objective states not updated correctly when a collection or delivery objective got reinitialized.
  • Vehicles: Fixed spaycan display names.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualización: 17 SEP 2023 a las 2:14

Update 1.8.30
Added:
  • Quests: Added "QuantityPercent" configuration value to determine the quantity of the spawned item for delivery objectives if the item has a quantity.
  • Quests: Added restrictions to consume actions so players can't consume quest items anymore.
  • Quests: Added restrictions to load weapon/magazine actions so players can't chamber quest items anymore when the quest item is a bullet.
  • Quests: Added restrictions to attach magazine actions so players can't attach quest items anymore when the quest item is a magazine.
  • Quests: Added missing check if item is ruined for collection, delivery and crafting objective items.
  • Quests: Added methods to create and delete temporary quests NPCs for the use in Init.c quest event overrides.
  • Quests: Added optional configuration parameter "NPCClassName" to define a valid eAIBase entity class name in AI Escort objective configurations that will be used to spawn the NPC. If empty a radom valid class name is selected.
  • Quests: Added "Expansion_OnQuestPlayerInit" event method for override in init.c
  • Quests: Quest HUD changes visibility depending on the main HUD visibility now.
  • Quests: Added optional configuration parameter "AllowedTargetFactions" to define a list of valid faction names in Target objective configurations. Will be used so only eliminations on Players/AI that are member of one of the given factions get counted for the objective.

Changed:
  • Quests: Delivery items that have a quantity get spawned with one single quantity now.
  • Quests: Delivery items that are from the type magazine spawn empty now.
  • Quests: Changed IsStatic/IsAI quest NPC data parameters to a enumeration "NPCType" (0 = Normal | 1 = Object | 2 = AI).
  • Quests: Follow-up quests will get displayed to the player if possible regardless of if there is a valid Quest-Giver ID configured.
  • Quests: Objectives timers stop now once the objective is completed.
  • Quests: Persistent quest data for group quests is now stored in a seperate data file.
  • Quests: Magazines spawned as quest items or delivery objective items now spawn empty and without ammo to prevent duping.

Fixed:
  • Quests: Fixed an issue with different quest progress shown and recived by group members for group quests.
  • Quests: Fixed an issue with delivery objective events where configured collections got ignored when one collection was completed.
  • Quests: Fixed an issue with travel objectives not completing when a quest player is already within the objective location.
  • Quests: Added missing model/object for ExpansionQuestItemPackage item.
  • Quests: Fixed an issue with travel objectives getting restarted and changing there competed state when a quest continues and the objectives "TriggerOnExit" parameter is set to false.
  • Quests: Fixed an issue with delivery objectives where canceling a quest with such a objective did not cleaned up the players quest data for this quest.
  • Quests: Fixed an issue with items that inherit from FireplaceBase not getting registered for crafting objectives when crafted and put into hands/inventory.
  • Quests: Fixed Quest HUD toggle input not working.
  • Quests: Group quests can no longer be added to players that join a group with a active group quest that has been arleady completed by the joining player in a different group when the quest is not repeatable.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be stacked with the same non-quest item ammo type.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be loaded into non-quest item magazines or weapons.
  • Quests: Fixed an issue where the system deleted all quest-giver items with the same quest ID from the quest players inventories when turning-in the quest with that ID.
  • Quests: Fixed an issue where quest and quest objective states not updated correctly when a collection or delivery objective got reinitialized.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualización: 17 SEP 2023 a las 1:58

Update 1.8.29


Fixed:
  • Group: Fixed Group member 3D markers.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualización: 28 AGO 2023 a las 6:30

Update 1.8.28
Added:
  • Groups: Added group ID integer to PlayerBase. Net-synced to other clients.
  • Main: Added back Expansion intro scenes and main menu logo/icons (all three can be turned on/off in GeneralSettings.json).
  • Main: Added "ReputationBaseColor", "ReputationMedColor" and "ReputationHighColor" to gerneral settings. Controls the color of the hardline reputation HUD indicator.

Changed:
  • AI, Animations: Updated animations for DayZ 1.22.
  • Vehicles: Reduced speed of hover refill.
  • Vehicles: Landrover suspension has been reworked, engine now has a 6th gear.

Fixed:
  • Core: Fixed missing arm/leg textures on non-AI Expansion NPCs when wearing shortsleeve/breeches/shorts or similar clothing.
  • Core: Fixed hair clipping issues with non-AI Expansion NPCs and headgear.
  • Core: Fixed an issue with mags spawned on weapons being desynched (e.g. Market, loadouts).
  • Groups: Fixed an issue with the "Invite to Group" action still showing up even when the player target is already in a group.
  • Map-Assets: Fixed an issue with bldr_ChemLight_ColorBase and inherited objects not emitting light.
  • Market: P2P Market: Fixed an issue where a parent item could still be listed on the P2P market when containing an excluded item in cargo.
  • Name-Tags: Fixed an issue with the name tag text getting colorized wrong when the tagged player or AI is in a faction or group.
  • Navigation: Fixed an issue with 3D & map markers not adhering to server-set visibility restrictions.
  • Personal Storage: Fixed an issue where a parent item could still be deposited in the personal storage when containing an excluded item in cargo.
  • Vehicles: Fixed NULL pointer in hover refill action and inability to use while in 3rd person camera.
  • Vehicles: Fixed Landrover 3pp camera being closer to the vehicle than intended.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualización: 8 AGO 2023 a las 14:00

Update 1.8.23
Added:
  • Groups: Prep for tags.
  • Vehicles: Helicopters can now "Hover Refill" over fuel stations.
  • Quests: Added a new setting "MaxActiveQuests".

Changed:
  • Market: Updated the default Market files to include DayZ 1.22 items.
  • Navigation: Show marker toggle messages in chat instead of notification popups.

Fixed:
  • AI: Implemented Community Fix to prevent zombies from acting even more brain dead *badum tss*.
  • BaseBuilding: Fixed Hologram NULL pointer on server.
  • Core: Removed empty classnames in default loadouts (empty classnames in loadouts are ignored).
  • Core: Fixed mags spawned via loadouts always having full quantity.
  • Core/Market: Potential fix for Temporary Container desync.
  • Main: Compatibility with DayZ 1.22.
  • Main: Fixed building ivys not showing on all buildings if set to 2.
  • Vehicles: Fixed some model issues with the Vodnik (Fire Geo).

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualización: 8 AGO 2023 a las 13:47

Update 1.8.22
Added:
  • Groups: Added tags.
  • Vehicles: Helicopters can now "Hover Refill" over fuel stations.
  • Quests: Added a new setting "MaxActiveQuests".

Changed:
  • Market: Updated the default Market files to include DayZ 1.22 items.
  • Navigation: Show marker toggle messages in chat instead of notification popups.

Fixed:
  • AI: Implemented Community Fix to prevent zombies from acting even more brain dead *badum tss*.
  • BaseBuilding: Fixed Hologram NULL pointer on server.
  • Core: Removed empty classnames in default loadouts (empty classnames in loadouts are ignored).
  • Core: Fixed mags spawned via loadouts always having full quantity.
  • Core/Market: Potential fix for Temporary Container desync.
  • Main: Compatibility with DayZ 1.22.
  • Main: Fixed building ivys not showing on all buildings if set to 2.
  • Vehicles: Fixed some model issues with the Vodnik (Fire Geo).

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualización: 8 AGO 2023 a las 10:35

Update 1.8.21
Added:
  • Party: Added Party Tags
  • Vehicles: Helicopters can now "Hover Refill" over fuel stations
  • Quests: Added a new setting "MaxActiveQuests"
  • Main: You can now set BuildingIvys to "2" to enable ivy everywhere on any maps

Changed:
  • AI: Improved melee. Better performance and AI will be able to hit low targets with bare fists (crouching/proning players, crawling Zs, wolves).
  • AI: Will now bandage immediately if possible when blood level is critically low.
  • AI: Can now climb over objects that would otherwise block them (e.g. some types of walls and fences).
  • AI: Picking up and dropping item actions are now animated.
  • Market: Updated the default Market files to include DayZ 1.22 items.

Fixed:
  • AI, Core: Worked around RemoteObject functions being broken in DayZ 1.21. Fixes possible CTD with AI when taking and firing gun held and used shortly before by another player, and fixes desynced market container if purchasing guns with mags while player inventory is full.
  • AI: Fixed AI not taking fall damage due to DayZ 1.21 changes to fall damage handling.
  • AI: Fixed possibility of AI stopping in water even if there is a valid path around it.
  • AI: Fixed AI sometimes not picking up items.
  • AI: Implemented Community Fix to prevent zombies from acting even more brain dead *bada tsss*
  • BaseBuilding: Fixed hologram update loop not calling super.
  • BaseBuilding: Fixed not being able to snap a wall on top of another wall unless player is on the same level.
  • Chat: Fixed player names using the wrong color.
  • Core: Fixed some issues with Prefabs (loadouts)
  • Vehicles: Fixed some model issues with the Vodnik (Fire Geo)
  • Market: Potential fix for Temporary Containers.
  • Main: Fixed Compatibility issue with dayz 1.22

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualización: 24 JUN 2023 a las 5:08

Update 1.8.19

Changed:

Fixed:
  • AI: Don't allow AI to enter or exit vehicle if door area is blocked.
  • AI: Keep track of taken seats in vehicles.
  • AI: Leave vehicle if group leader disconnects.
  • Core: Added a fix for getting out of some vehicles allowing players to glitch through some blocking objects (vanilla bug https://feedback.bistudio.com/T173448).
  • Licensed: Fixed wrong crew entry points on UH1H.
  • Main: Fixed a gravecross NULL pointer.
  • P2P Market: Fixed erroneous client-side check preventing destruction of menu if getting disconnected while in menu.
  • Quests: Fixed a NULL pointer.
  • Quests: Fixed treasure hunt quests not working as intended due to vanilla bug (https://feedback.bistudio.com/T173458).
  • Weapons: Fixed Kar98K bayonet could still be attached when improvised suppressor was already present.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki