Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
83개 중 41~50개 표시 중
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업데이트: 2021년 4월 11일 오후 5시 08분

Fixes
  • Had a typo in Breatwater AP ammo recipe, should no longer craft the container but the round directly.

No SoF gun yet :P

업데이트: 2021년 4월 8일 오전 9시 53분

Fixes
  • Forgot to enable second stage of Mark IX High Power ammo after fix.

업데이트: 2021년 4월 7일 오전 10시 14분

Balance Update
  • Updated 30mm MLA to draw power continuously and updated damage.

Fixes
  • Forgot to add 155mm HE to recipe list and change picture back.

업데이트: 2021년 4월 7일 오전 8시 39분

Balance Update
  • Replaced Uranium Cost for MAC rounds to Cobalt, Cobalt will be replaced with Tungsten when I make my own resources at some point.
  • Removed placement restriction on turrets
  • Reduced M66 Flak effectiveness against missiles
  • Added bursts to both Ramparts and made it so firing them draws energy continuously. The burst lets them reload faster after magazine is depleted, its not a nerf, just different behavior.
  • Swapped missile top speed, smallest is now fastest.

업데이트: 2021년 4월 5일 오전 5시 40분

Balance Update

Reduced power draw for all MAC's high powered mode by 50%

Audio Fix

Fixed HE audio bug for Mark 40 and 15

업데이트: 2021년 4월 5일 오전 12시 09분

Balance Fix
Had typo for M66 power draw calculation aswell, it should actually be increased now.

업데이트: 2021년 4월 4일 오후 10시 42분

Balance Fix
Had typo for Series 8 high power, power draw calculation. It is increased now.

업데이트: 2021년 4월 4일 오후 3시 48분

WeaponCore Crash Fix
Identified the cause of the crash, added back change to Mark IX ammo with fix applied. Let me know if it still causing crashes.

업데이트: 2021년 4월 3일 오후 3시 37분

WeaponCore Crash Temporary Fix
Reverted beam conversion for Mark IX until crash can be fixed for all users

업데이트: 2021년 4월 3일 오후 12시 49분

Balance Overhaul
Archers
  • Reduced speed and durability
  • Added 10 missile burst and delay
  • Faster reload
  • Reduced damage
  • Increased Range

Shiva
  • Reduced Damage
  • EMP actually has EMP modifier for shields
  • Updated ammo material cost
  • Increased Range
  • Longer Reload
  • Increased Maneuverability and Health

Ramparts
  • Increase Range and recharge time
  • Update ammo material cost

Spitfire
  • No longer uses ammo box, fire one shell at a time
    • Added conversion recipe for old ammo
  • Updated ammo material cost
  • Reduced fire rate
  • Increased power draw
  • Added HE ammo
  • Increased range, accuracy, and velocity
  • Can now be camera controlled
  • Added placement restriction

Sentry
  • Fires in 6 shot burst
  • Updated ammo material cost
  • Reduced damage
  • Increased fire rate
  • Increased power draw
  • Can now be camera controlled
  • Added Flak ammo
    • Can target and destroy groups of missiles
  • Increased range, accuracy, and velocity
  • Added placement restriction

Breakwater
  • No longer uses ammo box, fire one shell at a time
    • Added conversion recipe for old ammo
  • Updated ammo material cost
  • Reduced damage
  • Increased power draw
  • Added HE ammo
  • Converted to multi-turret, each barrel is now its own weapon
    • Requires you to replace block
  • Increased range, accuracy, and velocity

MACs
  • Change High Power mode to have stronger penetration rather than AoE explosion
  • Faster Recharge
  • More deadly shrapnel
  • Updated ammo material cost
  • Reduced hole
  • High Power velocity increased
  • Added placement restriction for Mark IX


Visual and Model Changes
  • Spitfire and Breakwater bounding box adjusted, may experience floating blocks.
  • Shiva Pod Model Update
  • Archer Missile model update and trail tweaked
  • Tracers Adjusted
  • Added new muzzle flash for some weapons
  • Added new explosion effect for Archers and turrets
  • Re-exported most models so models should now be working in all LODs