Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
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Update: 16 aug 2023 om 4:12

Fixes/Adjustments
  • Tried to make the Archers and Shivas behave more like they used to by not falling behind the parent grid while moving.
  • Removed the traveling sound since there is static that is plaguing it for some reason.

Update: 6 aug 2023 om 18:56

Fixes/Adjustments
  • Weapncore has gone through quite a few changes that broke some of the functionality and effects of various weapons. I fixed quite a few of them, but it wasn't comprehensive, so there is bound to be more I need to fix.
  • Also I think the guided rounds might have gotten a buff somehow; I'll probably need to nerf them soon

Update: 19 feb 2023 om 2:04

Fixes/Adjustments
  • Fixed the Series 8 one too, looks like it was a bigger issue than I thought

Update: 19 feb 2023 om 1:54

Fixes/Adjustments
  • Fixed the Mark IX MAC High power mode not doing intended damage or effects.
  • I'm not dead lol, let me know if things are broken and I'll try to fix them since it usually isn't too hard.

Update: 14 okt 2022 om 16:26

Update: 6 okt 2022 om 20:26

Fixes/Adjustments
  • Fixed an issue where archers would not respect the hud selected target.

Update: 8 aug 2022 om 21:25

Update: 8 aug 2022 om 21:00

Fixes/Adjustments
  • Enabled the AoE competent of the Breakwater HE ammo. Thanks to Preston Cole for pointing out the lack of damage.

Update: 19 apr 2022 om 22:21

Fixes/Adjustments
  • Fixed issue with Breakwaters on MP where switching ammo caused crashes, this required me to convert it back to a regular turret so you may need to replace the block.
  • Fixed issue with Spitfire only firing from one barrel

Update: 14 feb 2022 om 5:17

Version Update
  • Updated to WC 2.2 configs, AoE and EWAR should be working mostly as intended, may need to tune some things more but wanted to get this out sooner rather than later. This should also fix the effects of staging.
Fixes/Adjustments
  • Shiva can lock onto targets again, sorry it took so long to address this. As a bonus, I was able to make the EMP effect actually noticeable now, let me know what you think