Rivals of Aether

Rivals of Aether

Matthew Favson
Wyświetlanie 101-110 z 203 pozycji
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Aktualizacja: 6 maja 2021 o godz. 13:07

v1.95
Fixes / Other Changes
- Added a colored+black outline whenever Matt uses an armored move, to help indicate when he has armor and not
- Fixed a bug where UTilt got armor on frame 2 (now it's on f7)

Aktualizacja: 1 maja 2021 o godz. 8:50

v1.94
Fixes / Other Changes
- When using Rune K or when in Canon mode, Matt's projectiles will screenwrap
- In canon mode, Matt's projectiles will home in on opponents whenever you hold Attack or Special
- Fixed a bug with Canon mode where the FSpecial punch would sometimes cancel

Aktualizacja: 18 kwietnia 2021 o godz. 12:08

v1.93
Fixes / Other Changes
- Added support for Wily Castle, Pokemon Stadium, Last Resort, Trial Grounds, and Otto bobbleheads

Aktualizacja: 12 kwietnia 2021 o godz. 14:03

v1.92
Fixes / Other Changes
- Updated anti-cheapie system

Aktualizacja: 10 kwietnia 2021 o godz. 7:37

v1.91
Fixes / Other Changes
- Fixed a desync with FTilt when reflecting projectiles

Aktualizacja: 1 kwietnia 2021 o godz. 18:52

v1.90
Fixes / Other Changes
- Fixed a bug where Matt releasing certain articles from his grab would softlock him

Aktualizacja: 1 kwietnia 2021 o godz. 11:51

v1.89
Fixes / Other Changes
- Fixed some url stuff with Matt's planet

Aktualizacja: 29 marca 2021 o godz. 8:19

v1.88
Buffs
- FStrong startup decreased (47->41)
Nerfs
- FStrong angle changed (40->45)
- FStrong armor now comes out 6 frames later to compensate for the speed buff
Fixes / Other Changes
- When using the DThrow/UThrow momentum tech on portal UThrow, it will no longer spawn the bottom portal. Should make it more consistent, but it's also to better indicate that it's not a bug

Aktualizacja: 28 marca 2021 o godz. 11:14

v1.87
Fixes / Other Changes
- Fixed so FTilt can no longer interact with static articles

Aktualizacja: 26 marca 2021 o godz. 17:34

v1.86
Fixes / Other Changes
- Fixed a rare bug where certain hitboxes hitting any opponent during a match would break the FSpecial grab
- Removed hitpause scaling from the FSpecial pummel hitbox and the FTilt grab hitbox (as those served no purpose and would only slow stuff down at high %)