Rivals of Aether

Rivals of Aether

Matthew Favson
Viser 131–140 av 203 bidrag
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Oppdatering: 27. feb. 2021 @ 7.11

Oppdatering: 27. feb. 2021 @ 5.59

Oppdatering: 26. feb. 2021 @ 20.25

v1.67
Fixes / Other Changes
- Fixed a bug where the game would crash if Matt used FSpecial or FTilt on stages with hitboxes (such as stage hazards)
- Improved the logic for reflecting projectiles a little bit, it will now affect static projectiles as well

Oppdatering: 24. feb. 2021 @ 8.02

v1.66
Nerfs
- Passive soft armor is no longer active during any attacks, leaving Matt with 0 armor during unarmored attacks (and during endlag and startup windows)
- Passive soft armor now goes down faster with damage (Matt reaches 0 passive armor at 100%)
- Roll speed reduced (10->9) and airdodge speed reduced (9.5>8) - USpecial sourspot base kbs decreased (.65>.5) and damage reduced (8>7)
- USpecial sweetspot active frames reduced (3->2), sourspot active frames reduced (12->8), and full charge distance slightly reduced
- Charged DAttack endlag increased once again (30>34), and the slower frame data now triggers at 15 frames of charge instead of 30

Oppdatering: 22. feb. 2021 @ 8.22

v1.64

Oppdatering: 20. feb. 2021 @ 15.16

v1.64
Fixes / Other Changes
- Fixed a bug where Matt could grab any articles with FTilt (same glitch as previous patch, although only FSpecial was fixed and FTilt had this bug as well)
- Fixed a bug where boss/op Matt would spawn multiple shockwaves when landing during hitpause

Oppdatering: 18. feb. 2021 @ 15.42

v1.62

Oppdatering: 18. feb. 2021 @ 15.26

v1.63
Buffs
- Grounded USpecial now triggers lightning bolts from portals if charged enough, similar to UStrong
Fixes / Other Changes
- Fixed a bug where Matt could grab articles he shouldn't be able to
- Added SFX and hit effects when grabbing articles and projectiles

Oppdatering: 17. feb. 2021 @ 18.27

v1.62
Fixes / Other Changes
- Fixed an audio bug with the new throw SFX

Oppdatering: 17. feb. 2021 @ 17.58

v1.61
Buffs
- FSpecial now has slightly increased range for grabbing projectiles and articles, and Matt's arm doesn't have a full hurtbox anymore
Nerfs
- UThrow2 kbs reduced (.95->.85). Mostly to compensate for the new FSpecial physics changes
Fixes / Other Changes
- Added grounded up special! A chargeable move similar to Pikachu down special, although very slow
- Added landing DAir! Time a charged DAir right as you land to create a shockwave. Has lots of landing lag and isnt too powerful, but it's there
- Added down taunt
- Added Pummel animation during FSpecial
- Matt can now grab any projectiles or articles with FSpecial or FTilt if they have the 'MattCanGrab' variable! You can add this to your own character if you want, too.
- Due to the above, Matt can now grab several projectiles and articles from Toon Link, Blue Blob, Morshu, and base cast. He can also grab some more of his own stuff too, such as the NSpecial and DTilt projectiles
- Due to the above (again), Matt's OP modes can grab any enemy projectiles because that sounds fun
- Added much more effects to charging moves. They will now darken the screen, trigger a vibrating afterimage effect, and suppress the background music for added power
- Added some new electricity fx which is used during charging, parry, and several moves
- Improved physics and movement during FSpecial in general, which should look cooler and feel less linear/static
- Improved some SFX, hitpause, and effects on the FSpecial grab and pummel hitboxes to make them more impactful
- Improved SFX and effects on many moves to feel more impactful/satisfying
- The first level of Matt's OP mode now has weaker stats, less runes, etc, and should function better as a boss character! If you set a Matt CPU to lvl1 you can also activate this when fighting CPUs
- Tweaked screenshake when landing a bit