Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Better AI Recruitment
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更新于:2014 年 3 月 7 日 下午 3:23

Completely new AI unit recruitment types:
more in future updates

pike men:
New CAI unit type pikemen added for differentiation between pike and spear units during the AI´s recruitment evaluations.

artillery Ships
New CAI ship type added, artillery Ships for differentiation between artillery ships and fire pot ships

更新于:2014 年 2 月 24 日 下午 10:09

patch 4 hot-fix 2
- somehow the naval template ratios were missing causing the AI´s inability to muster new fleets - CAI

4 - default_naval - Default_naval_special
6- default_naval - Default_naval_ranged
10- default_naval- Default_naval_melee

newly recruited fleets will use more melee ships which should make naval battles enjoyable. The values are currently the same for all factions if possible I will differentiate between culture groups in the future.

更新于:2014 年 2 月 24 日 下午 3:10

hotfix for the etruscan faction as the AI was unable to recruit anything

更新于:2014 年 2 月 22 日 上午 10:39

changed mod preview picture

更新于:2014 年 2 月 22 日 上午 8:04

patch 4:
- rebalance minor eastern faction recruitment [not fully possible]- CAI
- you should see some hillmen now - CAI
- you should see some elephants (mostly mercenary) CAI
- added persian hoplites to eastern satrapies - Player and CAI
- adjusted naval recruitment - CAI
- more heavy ships, less light ships - CAI
- revert building_level_required_technology_junctions_tables for eastern factions- Player and CAI
- further improvments to the mititary quality table (eg. Hillmen value 306 to low, Eastern Slinger 600 too high - many more changes) - CAI
- added campaign_ai_personality_junctions_tables: - CAI
- Rome can build Rorarii early on - Tier I,II Cities - Player and CAI
- Rome definitely builds stronger mellee based armies!! -CAI
- readjusted many Army Compositions - CAI

更新于:2014 年 2 月 16 日 上午 9:30

hotfix : pontus can now research Skirmisher Camp II before III

更新于:2014 年 2 月 14 日 下午 12:03

Patch 3
Changelog:
- adjusted the roman recruiting priorities -> CAI-> new Campaign to see full effect
[missle unit bug reported by Christofferson fixed]
[rearranged Roman army ratios]
- Hastati are recruitable in major roman city I -> only tier I -> Imporves Romes survivability early on, often fighting against Epirus and the Etruscans, after upgrading the roman major city Hastati are not recruitable anymore. -> For Player and CAI
- Increased the Hastati unit value -> CAI
- Barbarian factions won´t build artillery anymore. -> CAI

更新于:2014 年 2 月 12 日 下午 1:15

patch2

Changelog:
- fixed a bug regarding Bactria and Seleucidai being unable to build their coreesponding heavy barracks after researching organised supply
- Sparta values Hoplites more than Pikemen

更新于:2014 年 2 月 10 日 下午 3:19

fully patch 9.1 compatible.

Changelog:
- fixed a wrong entry regarding Pergamon recruiting far too many slingers [8+ per army]
- improved spartan army composition, Sparta will not field many cavalry units and heavily relies on hoplites
- added the new Units from Epirus to the cdir_military_generator_unit_qualities_table
- changed some values for missle units in cdir_military_generator_unit_qualities_table, early missle units are less valuable for the CAI now

更新于:2014 年 2 月 9 日 上午 8:55

change mod picture