Slay the Spire

Slay the Spire

The Alterego
Viser 1–10 av 10 bidrag
Oppdatering: 7. des. 2020 @ 6.14

Translation update - Chinese translation was missing heart attack line and character select description.

Oppdatering: 2. des. 2020 @ 3.35

Translation update - fix Chinese keywords

Oppdatering: 2. des. 2020 @ 3.09

Translation update test

Oppdatering: 2. des. 2020 @ 2.55

Localization:
Added Chinese support! Big thanks to Watchman for translating.

Known Issues:
These cards aren't displaying Chinese keywords properly. Not sure why, suggestions are welcome:
Cycle
Weigh
Trick or Treatment
Antipathy
Virgin Laser Palladion
Sideboob Hour

Oppdatering: 1. des. 2020 @ 8.24

Localization:
Added Chinese support! Big thanks to Watchman for translating.

Known Issues:
These cards aren't displaying Chinese keywords properly. Not sure why, suggestions are welcome:
Cycle
Weigh
Trick or Treatment
Antipathy
Virgin Laser Palladion
Sideboob Hour

Oppdatering: 10. nov. 2020 @ 18.54

Bugfixes:
-Antipathy now gives Best Of Temp. Invincible (stacking that was actually bad).
-Fixed crash if multiple stacks of Maintain Eye Contact tried to expire on the same turn.

Oppdatering: 1. nov. 2020 @ 9.39

Templating:
-Added 'Can be upgraded any number of times.' to Palingenesis.

Oppdatering: 1. nov. 2020 @ 9.27

Keywords:
-Added 'Retain+' (given by upgraded Rest on Table), which reminds about the cost reduction when retained.
-Added 'set damage' (done by Sideboob Hour, Virgin Laser Palladion, and Weigh), which reminds that they are unaffected by Strength, Weak, etc.
-Added 'impediments' (used by Virgin Laser Palladion), just to make it SUPER clear it goes through Block, Ethereal, etc.
Other QoL:
-Made Sideboob Hour calculate a damage preview so you don't have to check at the top every time.

Oppdatering: 19. okt. 2020 @ 6.00

Card Changes:
-Id_es no longer plays Id_es.
-Deft Hands now has a different effect depending on your Stance.

New Cards:
-Cycle; After reflecting on thoughts from some (momi), I wanted to make it easier to change stances. HOWEVER, I still think once-maybe-twice per turn is the right number of stance changes to be making, so the card is still somewhat limited in scope (specifically, I do not think having a card that lets you choose *any* Stance at any time would be a good addition). It's common, so pick up a copy or two and try it out!

Stance Changes:
-Added vfx for being in each Stance.

Oppdatering: 11. okt. 2020 @ 21.56