Forts
Tanya's Commander Mod (TCM)
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更新于:4 月 6 日 下午 12:09

Major Runway Follow Up Patch

Materials:
- Descriptions Fix
- Blast Shield Door Nerf: Takes +20% Direct Damage from Light Bullet Projectiles
(Affected Projectiles: Machinegun, Minigun, Sniper, Sniper AP, Flak Shrapnel, Shotgun,
Minigun AP, Sniper AP2, Shotgun AP, All Flaming Versions)

Weapons:
- Howitzer Nerf: Howitzer Projectiles collide with each other again, when fired too close together!
- Howitzer Buff: Howitzer Projectiles no longer deal Splash Damage, when
colliding with each other!

Commanders:
- Moonshine: Active 1 Nerf: Energy Fire Cost Threshold 8000 -> 5000 (No Changes)

HS-Patch Devices:
- Thunderbolt/Nighthawk Ammuntion Buff: Build Queue 1 -> 2
- Thunderbolt Ammunition Nerf: Build Time 18 -> 36 sec
- Nighthawk Ammunition Nerf: Build Time 36 -> 72 sec
- Nighthawk Ammunition Nerf: Energy Cost 6000 -> 7000

HS-Patch Weapons:
- Runway Mark II Reintroduced and Reworked
- Runway Mark II: Add to Commander Abilities:
Scattershot, Phantom, Overdrive, Hurricane, Firebird, Warthog, Eagle Eye, Pinchfist
- Runway Buff: Add Upgrade Runway Mark II
- Runway Buff: Metal/Energy Cost 400/4000 -> 300/3000
- Runway Nerf: Hit Points 600 -> 400
- Marine Swarm Missiles Buff/Fix: Metal Repair Cost Multiplier 25 -> 0.25
- Nighthawk Paveway Bomb Projectiles Buff: Structure Splash Damage Max Radius 200 -> 250
- Flaming Thunderbolt/Nighthawk Projectile Buff: Max Age 10 -> 12 sec

HS-Patch Commanders:
- Moonshine: Active 1 Nerf: Removed Projectiles:
Nighthawk Paveway Bomb, Orbital Marker Sweep
- Phantom: Passive 6 Removed
- Pinchfist: Passive 0 Buff/Fix: Nighthawk Paveway Bomb Projectile: Add Smoke Trail

更新于:4 月 5 日 上午 8:59

Another Major TCM Follow Up Patch

Devices:
- Repair Station Buff: Disrupt Clear Radius 500 -> 550

Weapons:
- Nebelwerfer Projectile Nerf/Fix: Anti Air Damage Multiplier against Shield Bubble 6 -> 3.35
- Smoke Bomb Buff: Metal Build Cost 200 -> 150
- Smoke Bomb Nerf: Metal Fire Cost 20 -> 30
- Smoke Bomb Nerf: Reload Time 14 -> 15 sec
- Cryo Launcher Snowflake Projectile Buff: EMP Duration 0.99 -> 1.9 sec
- Atom Cannon Buff: Build Time 240 -> 220 sec
- Atom Cannon Stealth Projectile Nerf/Fix: Add missing Anti Air Damage Multipliers for all Projectiles

Commanders:
- Armourdillo: Passive 2 Nerf/Fix: Control Centre: Disrupt Clear Rate 25 -> 1 (Like Repair Station)


HS-Patch Weapons:
- Shield Dome Nerf: Metal Build Cost 200 -> 250
- Shield Dome Buff: Energy Build Cost 2000 -> 1800
- Shield Dome Nerf: Reload Time 32 -> 34 sec
- Shield Dome Buff: Shield Bubble Ammo: Energy Fire Cost 3000 -> 2500
- Runway Buff: Thunderbolt Ammo: Energy Fire Cost 1000 -> 500
- Marine Swarm Missiles Nerf: Metal Storage 150 -> -150
- Marine Swarm Missiles Buff: Metal/Energy Build Cost 500/3000 -> 450/2500
- Marine Swarm Missiles Buff: Marine Warhead Upgrade: Metal Cost 400 -> 300
- Marine Warhead Nerf: Metal Storage 250 -> -300
- Smoke Bomb Nerf: Blazing Trap Ammo: Metal Fire Cost 40 -> 50
- Smoke Bomb Buff: Blazing Trap Ammo: Reload Time 22 -> 20 sec
- Hardpoint Flak Buff: Deckgun Upgrade: Energy Cost 4000 -> 3000
- Magnabeam Buff: Ray Cannon Ammo: Reload Time 26 -> 24 sec
- Magnabeam Buff: Ray Cannon Ammo: Energy Fire Cost 2500 -> 2000
- Atom Cannon Projectiles Nerf/Fix: Add missing Anti Air Damage Multipliers for all Projectiles

HS-Patch Commanders:
- Phantom: Passive 2 Nerf/Fix: Adjust Downgrade Refund Cost of Deckgun, Decklauncher and Orbital Laser
- Phantom: Passive 2 Buff: Add Reduces negative Metal Storage on Marine Swarm Missiles and Marine Warhead.

更新于:4 月 4 日 上午 7:28

Major TCM Follow Up Patch

Devices:
- Diamond Store Buff: Metal Storage 250 -> 300
- Furnace Buff: Metal Storage 50 -> 100
- Dynamo Battery Buff: Energy Storage 1000 -> 1200
- Dynamo Battery Nerf: Energy Production Rate 18 -> 17.5

Commanders:
- Architect: Passive 1 Nerf: Metal/Energy Storage Bonus +100% -> +70%


HS-Patch Devices:
- Flag Buff: Metal Production Rate 2.5 -> 3.5
- Flag Buff: Energy Production Rate 20 -> 30
- Flag Nerf: Needs more Wind exposure for max Metal/Energy Production
- Flag Nerf: Energy Build Cost 1500 -> 2000

更新于:4 月 1 日 下午 2:00

Major TCM Patch

Devices:
- Furnace Fix: Remove Head Sprite Bug

Materials:
- Bracing Door Buff: Door Speed Open 80 -> 100
- Bracing Door Nerf: Door Speed Close 60 -> 50
- Armoured Door Buff: Door Speed Open 70 -> 75
- Blast Shield Door Nerf: Door Speed Open 80 -> 75
- Blast Shield Door Nerf: Door Speed Close 60 -> 50
- Solar Panel Door Buff: Door Speed Open 70 -> 75

Weapons:
- 20mm Cannon Nerf: Reload Time 28 -> 30 sec
- 20mm Cannon Projectiles Nerf: Damage Multipliers against Sandbags 1.5 -> 1
- 20mm Cannon AP Projectile Buff: Device Damage Bonus 0 -> 45

Commanders:
- Shockenaugh: Active 1 Buff: Penguin Bombs 5 -> 6
- Phantom: Passive 1 Buff: Move Period 2 -> 1.8 sec
- Phantom: Active 2 Buff: Move Period 1.5 -> 1.35 sec
- Firebird: Active 0 Nerf: Duration 18 -> 15 sec
- Firebird: Active 1 Nerf: Flak Shrapnel Projectile: Weapon damage Bonus 6 -> -6 (Still Incendiary)


HS-Patch Devices:
- Flag: Enabled = true
- Flag: Requires Water = false
- Flag: Claims Structures = true
- Flag: Metal Production Rate = 2.5 (Needs Wind exposure)
- Flag: Energy Production Rate = 20 (Needs Wind exposure)
- Flag: Metal Build Cost = 200
- Flag: Energy Build Cost = 1500
- Flag: Build Time = 30 sec
- Flag: Scrap Time = 15 sec
- Flag: Population Cap = 1
- Flag: Add to Commander Abilities: Overdrive, Warthog, Pinchfist

HS-Patch Weapons:
- Thunderbolt Bomb Projectile Buff: Secondary Incendiary Radius 35 -> 70

HS-Patch Commanders:
- Shockenaugh: Passive 2 Buff: Add You can build an additional Flag.
- Firebird: Active 3 Buff: Thunderbolt Bomb Projectile: Incendiary Radius 90 -> 140
- Firebird: Active 3 Buff: Nighthawk Flaming Paveway Bomb Projectile:
Incendiary Radius 160 -> 185
- Pinchfist Buff/Fix: Old Vanilla Passive: Propeller, Super Propeller, Smokestack,
Super Smokestack: Remove Energy/Metal Production Rate Reductions

更新于:3 月 12 日 上午 11:30

Major TCM Patch

Devices:
- Reactor Nerf: Energy Production Rate +30 -> +10
- Reactor Nerf: Metal Production Rate +3 -> +2.5
- Mine Buff: Energy Production Rate -5 -> 0 (Control Centre Buff)
- Super Mine Buff: Energy Production Rate -10 -> 0 (Control Centre Buff)
- Dynamo Battery Buff: Add Control Centre as optional Prerequisite

Weapons:
- Plasma Sniper Buff: Laser Sight now originates at Barrel
- Hellfire Rocket Buff: Reload Time 16 -> 15 sec

Commanders:
- Shockenaugh: Active 2 Buff: Device Energy Generation 50% -> 100%
- Buster: Passive 2 Buff: Add Reactor and Control Centre deal -50% Damage when destroyed
- Buster: Passive 3 Buff: Plasma Gun Projectile Direct Damage 8 -> 9
- Moonshine: Active 0 Nerf: Duration 2.5 -> 2.3 sec
- Moonshine: Active 0 Nerf: Gauge Damage Hitpoints 4750 -> 6000
- Moonshine: Active 0 Nerf: Gauge Attack Hitpoints 13500 -> 15000
- Architect: Passive 2 Nerf/Fix: Furnace Metal Storage Capacity (300) -> 100
- Eagle Eye: New Passive 6: AIR BURST: Hellfire Shotgun, 20mm Cannon and Cannon can be
manually detonated to spawn Shrapnels.
- Eagle Eye: Passive 6: Hellfire Shotgun Projectiles can be manually detonated and
spawn 6 Flaming Flak Shrapnel Projectiles each
- Eagle Eye: Passive 6: 20mm Cannon Projectiles can be manually detonated and
spawn 12 Flak Shrapnel Projectiles each
- Eagle Eye: Passive 6: Cannon Projectile can be manually detonated and
spawn 2 Heavy Mortar Projectiles
- Eagle Eye: Passive 2 Nerf: Weapon Inaccuracy -35% -> -25%
- Eagle Eye: Passive 3 Buff: Sniper, AP Sniper: Laser Sight now originates at Barrel
- Eagle Eye: Passive 3 Buff: Sniper automatic Anti Air enabled (can still be disabled)
- Eagle Eye: Active 1 Nerf: Minigun Projectile Bonus Splash Damage 5.95 -> 5.1
- Eagle Eye: Active 1 Nerf: Flak Shrapnel Projectile Bonus Splash Damage 3.4 -> 2.55
- Eagle Eye: Active 2 Buff: Minigun, Gatlinggun, Flak, Shotgun, Hellfire Shotgun, 20mm Cannon, Cannon: Laser Sight now originates at Barrel
- Pinchfist Buff/Fix: Old Vanilla Passive: Mine, Super Mine, Super Turbine:
Remove Energy/Metal Production Rate Reductions
- Pichfist: Active 2 Nerf: Technolgy Metal Generation 500% -> 450%

HS-Patch Devices:
- Propeller Buff: Energy Production Rate -3 -> 0 (Control Centre Buff)
- Super Propeller Buff: Energy Production Rate -5 -> 0 (Control Centre Buff)

HS-Patch Weapons:
- Deckgun Buff: Hit Points 400 -> 500
- Deckgun Buff: Reload Time 22 -> 20 sec
- Deckgun Projectile Buff: Hit Points Projectile Shoot Down Radius 40 -> 30
- Deckgun Flaming Projectile Nerf: Anti Air Hit Points 30 -> 22
- Thunderbolt Ammunition Buff: Build Time 20 -> 18 sec
- Thunderbolt Projectiles Buff/Fix: Explosion On Touch true -> false
- Thunderbolt Bomb Projectile Buff: Max Age 10 -> 60 sec
- Nighthawk Projectiles Buff/Fix: Explosion On Touch true -> false
- Nighthawk Paveway Bomb Projectile Buff: Max Age 10 -> 60 sec
- Orbital Laser Focus Ammunition Nerf: Energy Build Cost 9500 -> 10000

HS-Patch Commanders:
- Phantom: Passive 1 Buff: Remove Propellers from being excluded
- Eagle Eye: Passive 2 Nerf: Weapon Inaccuracy -35% -> -25%

更新于:3 月 5 日 下午 1:06

TCM Patch

Mods:
- plus 4 Metal Production Buff -> Metal Production Rate +0.5
- plus 8 Metal Production Buff -> Metal Production Rate +1

Weapons:
- Cannon Projectile Buff/Fix: Now Destroys Shield Bubble with 1 Projectile

Commanders:
- Buster: New Passive Ability (2): BUNKER UP:
Reactor and Control Centre have +100% Hit Points.
- Warthog: Passive 1 Buff: Add Reactor

HS-Patch Weapons:
- Deckgun Buff: Projectiles 2 -> 3, Round Period 0.3 -> 0.15
- Deckgun Projectile Nerf: Direct Damage 350 -> 200
- Deckgun Projectile Nerf: Ray Damage 20 -> 12
- Deckgun Projectile Nerf: Ray Damage Limit 2500 -> 1600
- Deckgun Projectile Nerf: Anti AIr Hitpoints 44 -> 30
- Deckgun Projectile Nerf: Projectiles to destroy Shield Bubble 3 -> 4

HS-Patch Commanders:
- Scattershot: Passive 4 Nerf: Cryo Launcher Reload Time +1 -> +3 sec

更新于:2 月 16 日 上午 10:41

更新于:2 月 16 日 上午 6:29

TCM Patch

General:
- Add NOTE at the start of a game: "New Upgrades for Minigun, Incendiary Mortar, Flak, Rocket, Metal Store and Battery!"

Weapons:
- Hellfire Shotgun Buff: Reload Time 22.5 -> 18 sec
- Smoke Bomb/Flak/Shotgun/Plasma Sniper Buff: Reduce Height to Rocket Height

Commanders:
- Firebird: Active 1 Buff/Fix: Machine Gun Heat Period 1.2 -> 1.8
- Spook: Active 1 Nerf: Incendiary Mortar/Heavy Mortar/Nebelwerfer/EMP Rocket/Rocket Reload Time = 12.5 sec

HS-Patch Weapons:
- Shield Dome: Plasma Sphere Projectile Nerf: Added Air Impact Effects for (Howitzer, Atom Cannon,) Ray Cannon Projectiles
- Shield Dome/Cryo Launcher Buff: Reduce Height to Rocket Height

更新于:1 月 18 日 上午 8:22

TCM Follow Up Patch

General:
- Commander Descriptions Fix: Buster, Overdrive, Spook


Hs-Patch Weapons:
- Orbital Sweep Marker Buff: Laser Projectile Spawn StdDev 144° -> 144° - 118,8°

更新于:1 月 14 日 下午 3:37

Commander Descriptions Fix: Overdrive, Eagle Eye