Scrap Mechanic

Scrap Mechanic

Fant Mod - Creative Version
Viser 331–340 av 403 bidrag
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Oppdatering: 18. jan. 2021 @ 5.22

-changed Grinder Collider ( a lot better now )
-recipe adjustments ( balance )
-tesla coil batterie consume adjusted
-miner fuel consume adjusted
-laserpointer improvment
-altimeter height formula issue. ( thanks to Sorz for showing it )

Oppdatering: 15. jan. 2021 @ 2.19

-added a Range Slider to the Laserpointer
-fixed some small bugs
-removed the Ability for Haybots, Totebots and Wocs to Tumble on Collision with the Terrain.
( prevent Random FPS drops while driving around and Wocs and Robots Roll down a Hill in Ragdoll Mode )

Oppdatering: 13. jan. 2021 @ 5.59

-description fix

Oppdatering: 13. jan. 2021 @ 5.41

-added 2 new pipe connection blocks. with 1 and 2 blocks in offset
-added a Laser pointer. Returns a On signal if it hits a Unit / Player
-fixed default melee hammer dmg buff bug

Oppdatering: 12. jan. 2021 @ 1.04

-altimeter input amount fix

Oppdatering: 12. jan. 2021 @ 0.39

-added one Missing Shape Block 1x1x2 Tip 2 ( 4corner to 3corner )
-added Altimeter - Logic Block ( Over Water Level, not a Raycast against terrain )

Oppdatering: 10. jan. 2021 @ 23.38

small fix for the harvestablevore

Oppdatering: 10. jan. 2021 @ 3.07

-fixed Refine Buff Client Side Bug ( i hope )
-fixed item descriptions
-cleaned dead items in the icon map
-removed dead items from the mod. ( Not active and useable in Survival / Craftable )

Oppdatering: 2. jan. 2021 @ 23.36

-fixed importent bug in the electro hammer. "unequip/destroy" fail

Oppdatering: 2. jan. 2021 @ 8.23

-Large Storage Container has now 6 Pipe Connection points.
-Gyroscope does Damp the Rotation if a Button is Connected but OFF
-Gyroscope Rotation Indicator ( ghost mode )
-tweeked a bit the CLE.
-Simple Controler Code improvment