RimWorld
Simple Industrial Factions
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Actualización: 29 SEP a las 6:32 a. m.

[Auto-generated text]: Update on 9/29/2025 11:32:15 PM.
Added trader ammo generation (CE guns only)
Updated AT rifle pawn to no longer reliably spawn overweight.

Actualización: 30 JUL a las 11:01 p. m.

[Auto-generated text]: Update on 7/31/2025 4:01:08 PM.
Fixed psycho high starting hediff appearing when CE is not installed.

Actualización: 30 JUL a las 6:59 a. m.

[Auto-generated text]: Update on 7/30/2025 11:59:46 PM.
1.6 Update.
New Neanderthal and Impid factional variants if you have biotech installed (like the neutral mercantile faction, they are not activated by default).

Actualización: 8 AGO 2024 a las 9:59 a. m.

[Auto-generated text]: Update on 8/9/2024 2:58:59 AM.
Tweaks to loadout generation
Groups have been altered to have a higher number of AT-Rifle pawns.
AT Rocket Regular has been added.
AT Rifle Irregular has been added.
Trade caravans are now customised.
Some pawnkinds have received initial high of drugs.

Actualización: 1 JUL 2024 a las 1:52 a. m.

[Auto-generated text]: Update on 7/1/2024 6:52:16 PM.

1.5 Initial Update
Restructure of defs to take advantage of required apparel tags to let material selection happen a specific way.
No factional material currently as a result, sadly.
Elites have painstoppers and forced high on go-juice on spawn. Attempted to also change their armor material using required apparel tags.

Actualización: 7 AGO 2023 a las 3:45 a. m.

[Auto-generated text]: Update on 8/7/2023 8:45:33 PM.

Temp stuff in the textures folder.
Updated requirements for patching to match with new configuration of CE guns vs CE armory.
Added compat for CE armory stuff.

Actualización: 6 NOV 2022 a las 8:29 p. m.

[Auto-generated text]: Update on 11/7/2022 2:29:17 PM.
Basic 1.4 compat

Actualización: 23 JUL 2021 a las 10:08 p. m.

[Auto-generated text]: Update on 7/24/2021 3:08:46 PM.

Fixed camp type pawns

Actualización: 23 JUL 2021 a las 8:15 p. m.

[Auto-generated text]: Update on 7/24/2021 1:15:13 PM.

Updated stuff for 1.3 in the about file and elsewhere.

With 1.3's faction selectors, there is now a (set to 0 by default) starting neutral industrial faction.

Actualización: 15 OCT 2020 a las 7:27 p. m.

[Auto-generated text]: Update on 10/16/2020 12:27:02 PM.

Added packageId to about file