Cities: Skylines

Cities: Skylines

Realistic Population 2 TESTING
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Uppdatering: 2 maj, 2021 @ 19:02

Version 2.0 BETA18; change default commercial visitor multiplier to 0.5 (doesn't affect existing settings); replace legacy CitizenUnit allocation code and ensure refresh of CitizenUnit allocations on employment and visitor count changes; add VisitPlace scaling effects to limit the impact of buildings with large VisitPlace calculation results

Uppdatering: 14 apr, 2021 @ 3:56

Update ru

Uppdatering: 13 apr, 2021 @ 17:08

2.0 BETA 17; combine industrial and extractor calculation panels; covert percentage sliders to multipliers

Uppdatering: 8 apr, 2021 @ 16:20

Version 2.0 BETA 16; options calculation panel overhaul; add adjustable commercial inventory demand caps; restructure legacy AI utils

Uppdatering: 1 apr, 2021 @ 0:24

Version 2.0 BETA 15; add configurable production defaults

Uppdatering: 22 mar, 2021 @ 3:00

Version 2.0 BETA 14; add configurable commercial goods consumption

Uppdatering: 20 mar, 2021 @ 0:20

Version 2.0 BETA 13; change commercial customer multipliers to percentages; fix game bug with incoming commercial goods buffer (uint16 overflow); limit commercial building incoming demand limits

Uppdatering: 17 mar, 2021 @ 3:13

Version 2.0 BETA 12; commercial visit calculation modes and multipliers can now be set seperately for each commercial sub-service; improve MessageBox code

Uppdatering: 13 mar, 2021 @ 16:45

Version 2.0 BETA 11.2; fix commercial visit calculation menu being set to default setting instead of active setting

Uppdatering: 13 mar, 2021 @ 2:03

Version 2.0 BETA 11.1; fix school floor pack default changes not saving unless population pack default has also changed