Survivalist: Invisible Strain

Survivalist: Invisible Strain

Zedmulate
Mostrando 61-70 de 230 aportaciones
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Actualización: 19 MAR 2022 a las 17:50

V170
- Removed some of crafting recipe's and items from workbench to reduce lagging. (disabled them for the time being)
- Removed sandbox as dependancy. (I'll just copy the changes into the mod)
- Made some crops yield more. (increased some of thier nutrition a bit)
- Fix/Adjusted some crafting recipe's and items.
- Added some timers to some dialogues.
- Adjusted some items in the mod to vanilla values. (I want them a bit harder)
- some fixes

Actualización: 10 MAR 2022 a las 11:09

V169
- Fix some looping dialogues.

Actualización: 10 MAR 2022 a las 5:08

- Added a few more dialogues
- Fix some errors.

Actualización: 8 MAR 2022 a las 14:34

V167
- Added the new stuff from beta version V141
- Made sandbox mode as a mod dependency

Actualización: 17 FEB 2022 a las 13:44

V166
- 2 New Invader types
- Adjusted down the scaling of the new invader types (huge packs sometimes spawn and causes massive lag)
- New custom loot location for some of the new invader types in the mod.

Actualización: 9 FEB 2022 a las 19:56

V165
- Watchtowers will now correctly give presence.

Actualización: 7 FEB 2022 a las 22:44

V164
- Fixed some stuff
- Added a few more dialogues

Actualización: 28 ENE 2022 a las 22:04

V163
- Updated to V139

Actualización: 21 ENE 2022 a las 21:07

V162
- Fixed some stuff and updated for [public beta v138] there might be still bugs or random crashes you might encounter. do report them if you find one. I only fixed the ones I found.

Actualización: 20 ENE 2022 a las 5:34

V161
- Updated the item and liquid icons for better viewing. (give thanks! to @Cheran)