Arma 3
Freestyles Crash Landing
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Uppdatering: 22 nov, 2020 @ 3:07

Added new player vehicles only option, activated by default. Thanks to @Captain828 for providing code for this feature!

Uppdatering: 13 nov, 2020 @ 3:33

Removed appstrophe completely to fix server issue.

Uppdatering: 12 nov, 2020 @ 7:18

Possible fix to apostrophe creating error on servers. Please report if problem persists!

Uppdatering: 7 okt, 2020 @ 7:02

Fixes:
Fixed a small scripting error in the reset function.

Uppdatering: 26 sep, 2020 @ 2:26

Fixes:
Resigned addon and included correct .bisgn file. Thanks to @Ice68 for reporting this error!

Uppdatering: 25 sep, 2020 @ 5:38

Features and Functionality:
Added an impact ejection feature which ejects passengers of the aircraft upon impact on the ground, depending on different settings/parameters. This uses a simple G-force calculation to decide if the crash was hard enough to thow passengers out. Thanks to @Fell for suggesting this feature.

Fixes:
Fixed UAV beieing able to crash land. Thanks to @ShankZ for reporting this error.

Settings:
  • Added Ejection System settings to enable ejection of passengers upon impact
  • Added Propability of Ejection settings for the impact ejection system
  • Added G-Force Threshold settings, for minimal required G-forces to eject passengers
  • Added Debug setting, used for development only
  • Added subcatagories to the all settings

As usual additional information about features and settings can be found on the mod's GitHub Wiki[github.com]

Uppdatering: 24 sep, 2020 @ 1:09

Fixes:
Fixed aircrafts explosing multiple times when hitting the ground. Thanks to @ShankZ for reporting this bug!

Server Kyes:
Resigned the pbo file with a new key, both the .bisign and .bikey files are included again.

Uppdatering: 23 sep, 2020 @ 1:04

This update only concerns the mods code and structure, by switching to the CBA addon structure and a rewrite to use CBA functions and macros both performance and reliability for SP and MP are boosted. The functionaloty of this mod has not changed.
Many thanks to @Brazzer for proposing these changes and rewriting the code!

Uppdatering: 21 sep, 2020 @ 11:05

Features/Fixes:
  • parachutes no longer burn, thanks to @Bog21 and @madmedic for reporting this bug
  • AI no longer jumps out mid-air, players still can

Settings:
  • changed some names
  • damage threshold is now in percent, ranging from 0 to 99

Performance/Coding
  • fixed compatability issues with Freestyle's Nuke, thanks to @tombstone bottle for reporting this issue
  • various changes to the code to ensure stability and perfomance, thanks to @Brazzer for their suggestions

Misc
Added GitHub reposetory as requested by @Brazzer

Thanks again to everyone for their feedback!

Uppdatering: 19 sep, 2020 @ 3:29

Features:
  • enemies won't attack a crashing aircraft anymore, until it lands or the crew ejects/disembarks, thanks to @Unitatoe24 and @Leopoard20 for thier suggestions regarding this feature

Settings:
  • Added Setting to enable or disable the system which stops enemies from attacking crashing helicopters (enables by default)
  • State Threshold can be adjusted from 1 to 100 now, instead of 1 to 50, default is still 10

Performance:
  • improved performance with multiple changes to the code, thanks for @Leopard20 for his suggestions