Crusader Kings III

Crusader Kings III

Pacification Speeds Conversion
21件中 1-10 を表示
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更新:2023年2月17日 @ 13時27分

1.14
Updated for v1.8.*. No changes.

更新:2022年9月11日 @ 23時14分

v1.13
Updated for v1.7. Vanilla changed to Chaplin conversion task incorporated into the mod.

更新:2022年5月31日 @ 18時20分

v1.12
Updated for Fate of Iberia v1.6. New vanilla struggle modifiers incorporated.

更新:2022年5月31日 @ 18時18分

更新:2022年2月24日 @ 1時34分

v1.11
Updated for compatibility with the new More Game Rules (MGR) mod. If you have an existing MGR save that you began before today, then in the console run:
event activate_mgr.0001

Note you do not need to do this for any new MGR campaign that you have started from today (24/2/2022) onwards, only for existing saves begun before Neutrino and I added a new mgr_is_active global variable to make our mods compatible, new campaigns will have the global variable set on_game_start by MGR.

Guide on how to open and use the console (start the game in debug_mode and open with ~ key):
https://ck3.paradoxwikis.com/Console_commands

更新:2022年2月8日 @ 21時48分

v1.10
Updated for Royal Court/Fleur-de-lis.

更新:2021年7月1日 @ 5時57分

v1.9
More Game Rules compatibility removed as bugfix. Can still use the mod with MGR, however the MGR game rules for faith and culture conversion speed modifiers will not be implemented. Vanilla conversion speed game rules will work as normal.

更新:2021年6月19日 @ 7時10分

v1.8
Bugfix, potential_county MGR compatibility code removed. More Game Rules rules that disable culture or faith conversion will still be effected by the conversion progress being reduced to zero and the mods can be used together with all options.

更新:2021年6月15日 @ 3時44分

v1.7
Updated for vanilla v1.4. No changes.

更新:2021年6月5日 @ 16時15分

v.1.6.1
Small bugfix.