Starbound
Borderlands 3 Custom Health bars
Visualizzazione di 11-20 elementi su 54
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Aggiornamento: 20 dic 2024, 20:18

-Fixed NPCs not displaying numbers when delays above 0 were set.

Aggiornamento: 20 dic 2024, 20:03

-Fixed full healthbars displaying statically.

Aggiornamento: 20 dic 2024, 19:47

-Fix to some possible nil value.

Aggiornamento: 20 dic 2024, 17:02

-Changed the update method for the visuals.
-Now it's event based (When health changes) and still a max of 6 updates per second per entity.
-Fixed first strike not showing the white depletion bar.
-Decreased amount of updates when an entity is not moving.
-Added "Update Delay" for damage numbers, gives a similar behavior to vanilla if desired.
-Made the letter within the numbers red.
-Made dmage particle fade out instead of shrink.
-Fixed crits not boosting damage.
-Fixed another possible source of the "damageListener", "self.damageTaken" error.

Aggiornamento: 16 dic 2024, 10:22

-Random seed fix

Aggiornamento: 15 dic 2024, 10:59

Aggiornamento: 15 dic 2024, 8:33

-Reverted bars being always visible.
-Fixed enemies becoming invincible?

Aggiornamento: 14 dic 2024, 14:45

-Fixed a bug with "Use only as display" stopping BL2 shields from working.
-Added RPG Growth "bleed" resistance to health types.
-Fixed "Boss" type healthbars not working.
-Slight performance increase.

Aggiornamento: 30 nov 2024, 19:18

-Fixed a syntax error.
-Fixed a very niche bug where monster damage listener was not initialized. (maybe)
-Added a despawn check for healthbars when the entity followed doesn't exist.

Aggiornamento: 26 nov 2024, 20:29

-Included the "Missing Physical definition" fix into this mod.