RimWorld
Rim War
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Update: 24 aug om 16:00

[Auto-generated text]: Update on 8/25/2025 12:00:08 AM.

v0.9.9.5

o Changes destination tile caching to (hopefully) fix rimwar objects from copying and warping to the destination tiles from other objects

Update: 10 aug om 13:57

[Auto-generated text]: Update on 8/10/2025 9:57:47 PM.

Update: 6 aug om 18:09

[Auto-generated text]: Update on 8/7/2025 2:09:16 AM.

v0.9.9.3 update

Bug fixes:
o Battle sites are now created used valid tile destinations

Update: 3 aug om 15:26

[Auto-generated text]: Update on 8/3/2025 11:26:35 PM.

Updated to run with RimWorld v1.6

Update: 5 mei 2024 om 1:47

[Auto-generated text]: Update on 5/5/2024 10:47:14 AM.

Update: 5 mei 2024 om 0:47

[Auto-generated text]: Update on 5/5/2024 9:47:19 AM.

Update: 21 apr 2024 om 3:20

[Auto-generated text]: Update on 4/21/2024 12:19:56 PM.

v0.9.9.1

Supports RimWorld v1.5

Update: 22 okt 2022 om 5:34

[Auto-generated text]: Update on 10/22/2022 2:34:52 PM.

Updated to support RimWorld v1.4

Bug Fixes:
o Fix CTD for RimWar menu

Update: 28 aug 2022 om 5:51

[Auto-generated text]: Update on 8/28/2022 2:51:15 PM.

v0.9.8.11

New:
o Mod option to disable drop pod raids

Bug fixes:
o Error in RimWar tab that could occur when a faction was disabled, defeated, or otherwise missing critical faction data

Update: 5 feb 2022 om 9:40

[Auto-generated text]: Update on 2/5/2022 6:40:11 PM.

v0.9.8.10

New:
o French translation courtesy of Xitrine

Tweaks:
o Combat power will be capped at 20,000 when attacking a settlement even if rimwar points exceeds this amount
o AI settlements can only request reinforcements from a single ally at a time
o Vassal states now have a "heat" value that will help reduce time between attacks
o Increased amount of combat power gained from gifting resources to a vassal settlement by 50%