Crusader Kings III

Crusader Kings III

MND Balance: Making empires actually work for it...
70개 중 11~20개 표시 중
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업데이트: 2024년 5월 22일 오후 12시 55분
작성자: Malorn

A tweak to faction formation, trying to prevent a situation where factions are created and destroyed in quick succession.

업데이트: 2024년 4월 21일 오후 9시 55분
작성자: Malorn

Compatibility for 1.12.

업데이트: 2024년 1월 22일 오후 3시 20분
작성자: Malorn

Extensive reworking of MaA.

Weaker MaA should be a bit stronger now, especially skirmishers who have increased numbers compared to prior. Terrain penalties have been expanded, with a focus on the effects of forests. This will have a serious negative impact on light and armored cavalry if they find themselves in forests, etc. Archers also now do not gain bonuses in wooded terrains, leaving more of a role for skirmishers. A few odd oversights corrected in niche MaA, and elephants now no longer get a jungle bonus, being more than strong enough already.

Levies now get a tiny screen bonus of 1, meaning that in their large numbers they provide quite a bit of protection to a routing or retreating force.

The effects of countering is reduced, meaning that countered MaA are no longer quite so ineffective.

업데이트: 2024년 1월 22일 오전 10시 29분
작성자: Malorn

Due to some paradox balancing, prestige gain is not quite so absurd as it was. Instead of halving event prestige gain for people with T&T, it is now at 30% reduction.

업데이트: 2024년 1월 22일 오전 7시 41분
작성자: Malorn

Changed roleplay and rolehard difficulty to reduce stress loss, rather than increase stress gain. This should make stress less volatile, while still causing a huge risk with building up stress over time.

업데이트: 2024년 1월 18일 오전 10시 12분
작성자: Malorn

Compatibility update, fixing reported bug.

업데이트: 2023년 9월 3일 오후 5시 09분

Updated to be compatible.

업데이트: 2023년 6월 15일 오후 9시 47분

-Updated to be compatible with new patch.
-Tweaked Fertility from 1.8 chance to 1.5 chance, still trying to control chance of children.
-Lowered unraised troop speed from 10 to 8.
-Lowered embark cost slightly from 1.0 to 0.8.

업데이트: 2023년 6월 13일 오전 5시 10분

-Adjusted genetic inheritance to be less deterministic.

-Some balance work on dynastic legacies, mostly aimed at the bloodline stuff. Intrigue base dread reduced to 10 from 15, martial 3 gives some process now.

-Random lifestyle xp from events now more significant.

업데이트: 2023년 6월 9일 오전 10시 26분

Sway was not ending properly at 50, causing odd situations where you could sway above 50 if you got lucky and avoided certain events. Fixed now.