Crusader Kings III

Crusader Kings III

MND Balance: Making empires actually work for it...
Ergebnisse 1–10 von 70
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Update: 26. Mrz. um 19:52
von Malorn

Massive rework of cultural traditions and ethos.

Update: 24. Mrz. um 18:25
von Malorn

Updated for compatibility with new patch

Update: 30. Jan. um 15:01
von Malorn

Bugfix to martial offset. The maintenance reduction was at x10 intended value. This drastically penalized low-martial rulers while rendering armies nearly free for high-martial.

Update: 3. Jan. um 15:40
von Malorn

Bugfixes based on error log report.

Update: 17. Dez. 2024 um 5:51
von Malorn

Changed cultural conversion to proceed faster if there is high cultural acceptance. It's easier to convert cultures that feel you are less alien to them.

Update: 1. Dez. 2024 um 10:46
von Malorn

Updated for compatibility with 1.14.

Reverted changes to archer terrain advantages, after a pm discussion talking about ideal terrain for various types of combat.

Made children die in childbirth more often, before they are created as a character.

Update: 20. Okt. 2024 um 15:21
von Malorn

Lowered damage from advantage from 10% per point to 4% per point. We'll continue to monitor this closely.

Tweaked artifact decay rates when equipped, no longer double.

Update: 17. Okt. 2024 um 4:04
von Malorn

Bugfix.

Update: 16. Okt. 2024 um 23:04
von Malorn

Updated to be compatible with 1.13.

Update: 24. Mai 2024 um 7:57
von Malorn

Lowered stress gain for unlanded characters, since they have less ability to shed stress as well.