A Hat in Time

A Hat in Time

Cosmic Cube Hell
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更新于:2021 年 2 月 16 日 下午 3:10

Quick patch pls don't break anything

更新于:2021 年 1 月 7 日 下午 3:26

Finally had some time to polish quite a few things!
- Absolute Snatcher LOST one health?! What is this tomfoolery? Is there something going on?
- While he may have had a suspicious health nerf, Absolute Snatcher is much more aggressive earlier on.
- Purple laser clusters have been modified significantly in the final phases to lessen cheap hits.
- Red rings go nyoooooom.
- WE DID IT BOYS, ORB GLITCH IS NO MORE!
- Modified some dialogue.
- Turned off Bloom cause it's stinky.
- Lighting's a little nicer.

更新于:2020 年 11 月 26 日 上午 8:15

LAVA TEST PART 2 HOPEFULLY WORKS BOOGALOO

更新于:2020 年 11 月 26 日 上午 6:57

Step 1 of lava optimization perhaps

更新于:2020 年 11 月 22 日 下午 1:23

- Ice is now partially transparent!
- A solution to the performance hit from lava piles is being looked into, but not found yet.

更新于:2020 年 11 月 11 日 上午 5:12

I've decided to take some time to make a bunch of little changes to Cube Hell to improve the QoL all around! Here's what's new:

Absolute Snatcher:
While I was mostly happy with the fight as it was, the orbs could lead to some nasty hits, especially towards the end. So...I've decided to do a complete rework of them, and balance the other attacks as necessary!
- The orbs now have their own unique attack that they get destroyed afterwards. You get a fairer fight, I get my orb bouncing. It's a win win!
- Red ring's speed and duration has been increased to account for the removal of orbs in other attacks.
- The Death Wish for Absolute Snatcher now sports two bonuses, as I feel the fight is now more suitable for them. They're the same as Hyper Snatcher, nothing particularly nasty.
- A jukebox now appears before Snatcher in the DW that allows you to change the battle theme to K2B if you so please.
- End conversation has been changed as I can never decide if I wanna finish a project or not. :P

Cube Hell Gauntlet:
I wasn't too proud of the Hell of the Cosmos death wish tbh. All it did was add a cheap rift collapse effect and slap a speedrun bonus that you couldn't even keep track of. So...it's been completely reworked!
- The Death Wish has received some dramatic changes, bonuses and level wise. It now simply asks you to show mastery of the gauntlet before a certain resource runs out...
- If you've completed the DW beforehand, completion of it should not be affected.
- Checkpoint 3 has been given a few extra saws to clarify what to do.
- Checkpoint 5's cannons' fire rate has been nearly doubled, making the section a lot easier...hopefully.
- The background has been made brighter to make cubes and saws stand out more.
- Snatcher now leaves a rude remark if you use a help bear statue. This has no real effect.

Misc:
- Yesmad is now safe :)
- Slight performance improvements, hopefully.

更新于:2020 年 9 月 28 日 下午 3:20

- Snatcher is now more comfortable in his chair.
- The cheese should no longer be penetrating the table.
- PAY FOR YOUR ACTIONS!

更新于:2020 年 9 月 27 日 下午 8:21

The doppelgangers used in the boss will now no longer collide with ice pillars when knocked away.

更新于:2020 年 9 月 19 日 下午 5:04

Shockwave orbs in the boss fight now have different start timers to not be synced.

更新于:2020 年 9 月 13 日 下午 7:04

Fixed an issue with a certain arachnid not respawning